Cleanup: Remove outdated comment and add new one about slot IDs.

This commit is contained in:
Thomas Dinges
2016-05-11 22:25:48 +02:00
parent 4a4f043bc4
commit 16ce1b78b0
2 changed files with 4 additions and 1 deletions

View File

@@ -77,7 +77,6 @@ ccl_device float volume_attribute_float(KernelGlobals *kg, const ShaderData *sd,
if(dx) *dx = 0.0f; if(dx) *dx = 0.0f;
if(dy) *dy = 0.0f; if(dy) *dy = 0.0f;
/* todo: support float textures to lower memory usage for single floats */
return average(float4_to_float3(r)); return average(float4_to_float3(r));
} }

View File

@@ -196,6 +196,10 @@ ImageManager::ImageDataType ImageManager::get_image_metadata(const string& filen
return IMAGE_DATA_TYPE_BYTE4; return IMAGE_DATA_TYPE_BYTE4;
} }
/* We use a consecutive slot counting scheme on the devices, in order
* float4, byte4, float.
* These functions convert the slot ids from ImageManager "images" ones
* to device ones and vice versa. */
int ImageManager::type_index_to_flattened_slot(int slot, ImageDataType type) int ImageManager::type_index_to_flattened_slot(int slot, ImageDataType type)
{ {
if(type == IMAGE_DATA_TYPE_BYTE4) if(type == IMAGE_DATA_TYPE_BYTE4)