UI: rename 'smoothen' to 'smooth'
Other smooth operators use term 'smooth'.
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@@ -621,7 +621,7 @@ url_manual_mapping = (
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("bpy.ops.mesh.dissolve_limited*", "modeling/meshes/editing/mesh/delete.html#bpy-ops-mesh-dissolve-limited"),
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("bpy.ops.mesh.face_make_planar*", "modeling/meshes/editing/mesh/cleanup.html#bpy-ops-mesh-face-make-planar"),
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("bpy.ops.mesh.paint_mask_slice*", "sculpt_paint/sculpting/hide_mask.html#bpy-ops-mesh-paint-mask-slice"),
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("bpy.ops.mesh.smoothen_normals*", "modeling/meshes/editing/mesh/normals.html#bpy-ops-mesh-smoothen-normals"),
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("bpy.ops.mesh.smooth_normals*", "modeling/meshes/editing/mesh/normals.html#bpy-ops-mesh-smooth-normals"),
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("bpy.ops.object.duplicate_move*", "scene_layout/object/editing/duplicate.html#bpy-ops-object-duplicate-move"),
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("bpy.ops.object.hook_add_selob*", "modeling/meshes/editing/vertex/hooks.html#bpy-ops-object-hook-add-selob"),
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("bpy.ops.object.select_by_type*", "scene_layout/object/selecting.html#bpy-ops-object-select-by-type"),
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@@ -4179,7 +4179,7 @@ class VIEW3D_MT_edit_mesh_normals(Menu):
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layout.operator("mesh.normals_tools", text="Copy Vectors").mode = 'COPY'
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layout.operator("mesh.normals_tools", text="Paste Vectors").mode = 'PASTE'
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layout.operator("mesh.smoothen_normals", text="Smoothen Vectors")
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layout.operator("mesh.smooth_normals", text="Smooth Vectors")
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layout.operator("mesh.normals_tools", text="Reset Vectors").mode = 'RESET'
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layout.separator()
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