= Limit Distance Constraint - 'For Transform' Option =
The Limit Distance Constraint now has a "For Transform" option just like all the other Limit constraints. This option controls whether the constraint gets applied to interactive transforms in the 3D View too, preventing controllers from getting large values without the animator knowing. Additional code changes: * Split code to get constraint targets and grab their matrices for solving out to a separate helper function: get_constraint_targets_for_solving() * Fixed a bug where "found constraint ...." prints would appear in the console. Looks like some warning print that was forgotten TODO: * While coding this, I noticed potential division by zero bugs with the Limit Distance constraint. Looking into these after this commit.
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@@ -476,6 +476,11 @@ class ConstraintButtonsPanel():
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row.label(text="Clamp Region:")
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row.prop(con, "limit_mode", text="")
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row = layout.row()
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row.prop(con, "use_transform_limit")
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row.label()
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def STRETCH_TO(self, context, layout, con):
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self.target_template(layout, con)
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