Option to rename the vertex color data layer used by Ocean modifier for foam. The modifier outputs foam values to both textures and a (temporary) vertex data layer. This layer was unnamed before, which makes it impossible to access in shader nodes. Now the user can input a custom name in the modifier panel, then use that same name in a shader input node to access foam values.
http://www.pasteall.org/pic/21120
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@@ -455,11 +455,14 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
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layout.prop(md, "use_normals")
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layout.prop(md, "use_foam")
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row = layout.row()
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row.prop(md, "use_foam")
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sub = row.row()
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sub.active = md.use_foam
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sub.prop(md, "foam_coverage", text="Coverage")
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row.active = md.use_foam
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col = row.column()
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col.prop(md, "foam_coverage", text="Coverage")
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col = row.column()
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col.label("Foam Data Layer Name")
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col.prop(md, "foam_layer_name", text="")
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layout.separator()
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