OSL Shader Files:

* Simplify default color values, where each component was the same.
* Initialize closures as Null Closure, rather than assigning an existing closure, gets overwritten anyways.
This commit is contained in:
Thomas Dinges
2012-12-11 16:06:03 +00:00
parent 92ae023a90
commit 188718a3d5
42 changed files with 70 additions and 70 deletions

View File

@@ -44,10 +44,10 @@ shader node_checker_texture(
matrix mapping = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
float Scale = 5.0,
point Vector = P,
color Color1 = color(0.8, 0.8, 0.8),
color Color2 = color(0.2, 0.2, 0.2),
color Color1 = 0.8,
color Color2 = 0.2,
output float Fac = 0.0,
output color Color = color(0.0, 0.0, 0.0))
output color Color = 0.0)
{
point p = Vector;