OSL Shader Files:

* Simplify default color values, where each component was the same.
* Initialize closures as Null Closure, rather than assigning an existing closure, gets overwritten anyways.
This commit is contained in:
Thomas Dinges
2012-12-11 16:06:03 +00:00
parent 92ae023a90
commit 188718a3d5
42 changed files with 70 additions and 70 deletions

View File

@@ -24,7 +24,7 @@ shader node_convert_from_point(
output float Val = 0.0,
output int ValInt = 0,
output vector Vector = vector(0.0, 0.0, 0.0),
output color Color = color(0.0, 0.0, 0.0),
output color Color = 0.0,
output normal Normal = normal(0.0, 0.0, 0.0))
{
Val = (Point[0] + Point[1] + Point[2]) * (1.0 / 3.0);