OSL Shader Files:

* Simplify default color values, where each component was the same.
* Initialize closures as Null Closure, rather than assigning an existing closure, gets overwritten anyways.
This commit is contained in:
Thomas Dinges
2012-12-11 16:06:03 +00:00
parent 92ae023a90
commit 188718a3d5
42 changed files with 70 additions and 70 deletions

View File

@@ -20,9 +20,9 @@
shader node_emission(
int TotalPower = 0,
color Color = color(0.8, 0.8, 0.8),
color Color = 0.8,
float Strength = 1.0,
output closure color Emission = emission())
output closure color Emission = 0)
{
if (TotalPower)
Emission = ((Strength / surfacearea()) * Color) * emission();