OSL Shader Files:
* Simplify default color values, where each component was the same. * Initialize closures as Null Closure, rather than assigning an existing closure, gets overwritten anyways.
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@@ -99,7 +99,7 @@ shader node_magic_texture(
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float Distortion = 5.0,
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float Scale = 5.0,
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point Vector = P,
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output color Color = color(0.0, 0.0, 0.0))
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output color Color = 0.0)
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{
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point p = Vector;
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