OSL Shader Files:

* Simplify default color values, where each component was the same.
* Initialize closures as Null Closure, rather than assigning an existing closure, gets overwritten anyways.
This commit is contained in:
Thomas Dinges
2012-12-11 16:06:03 +00:00
parent 92ae023a90
commit 188718a3d5
42 changed files with 70 additions and 70 deletions

View File

@@ -99,7 +99,7 @@ shader node_magic_texture(
float Distortion = 5.0,
float Scale = 5.0,
point Vector = P,
output color Color = color(0.0, 0.0, 0.0))
output color Color = 0.0)
{
point p = Vector;