OSL Shader Files:
* Simplify default color values, where each component was the same. * Initialize closures as Null Closure, rather than assigning an existing closure, gets overwritten anyways.
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@@ -19,7 +19,7 @@
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#include "stdosl.h"
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shader node_separate_rgb(
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color Image = color(0.8, 0.8, 0.8),
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color Image = 0.8,
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output float R = 0.0,
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output float G = 0.0,
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output float B = 0.0)
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