Cycles: Ignore preprocessing time in ETA calculation
This patch makes Cycles ignore the time spent in BVH construction etc. when estimating the remaining time. Considering that the remaining time is calculated based on the average time per tile so far, as far as I understand it makes no sense to include the preprocessing time. Reviewers: sergey, #cycles Reviewed By: sergey, #cycles Subscribers: sergey Projects: #cycles Differential Revision: https://developer.blender.org/D895
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committed by
Sergey Sharybin

parent
0d6e88b446
commit
193871ae7d
@@ -199,8 +199,7 @@ void Session::run_gpu()
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paused_time = 0.0;
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last_update_time = time_dt();
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if(!params.background)
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progress.set_start_time(start_time + paused_time);
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progress.set_render_start_time(start_time + paused_time);
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while(!progress.get_cancel()) {
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/* advance to next tile */
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@@ -233,6 +232,7 @@ void Session::run_gpu()
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if(!params.background)
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progress.set_start_time(start_time + paused_time);
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progress.set_render_start_time(start_time + paused_time);
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update_status_time(pause, no_tiles);
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progress.set_update();
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@@ -517,6 +517,7 @@ void Session::run_cpu()
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if(!params.background)
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progress.set_start_time(start_time + paused_time);
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progress.set_render_start_time(start_time + paused_time);
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update_status_time(pause, no_tiles);
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progress.set_update();
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@@ -665,7 +666,8 @@ void Session::reset_(BufferParams& buffer_params, int samples)
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paused_time = 0.0;
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if(!params.background)
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progress.set_start_time(start_time + paused_time);
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progress.set_start_time(start_time);
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progress.set_render_start_time(start_time);
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}
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void Session::reset(BufferParams& buffer_params, int samples)
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