Cycles: Fix excessive sampling weight of glossy Principled BSDF components

If there was any specularity in the Principled BSDF, it would get a sampling
weight of one regardless of its actual impact.

This commit makes Cycles estimate the contribution of the component and adjust
the weighting accordingly, which greatly improves the noise characteristics of
the Principled BSDF in many cases.

Note that this commit might slightly change the brightness of areas when using
MultiGGX and high roughnesses, but the new brightness is more accurate and
closer to the result of Branched Path Tracing. See T51836 for details.

Differential Revision: https://developer.blender.org/D2677
This commit is contained in:
Lukas Stockner
2017-06-21 02:57:58 +02:00
parent 8cb741a598
commit 1979176088
4 changed files with 41 additions and 17 deletions

View File

@@ -292,9 +292,9 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
/* setup bsdf */
if(distribution == CLOSURE_BSDF_MICROFACET_GGX_GLASS_ID || roughness <= 0.075f) /* use single-scatter GGX */
sd->flag |= bsdf_microfacet_ggx_aniso_fresnel_setup(bsdf);
sd->flag |= bsdf_microfacet_ggx_aniso_fresnel_setup(bsdf, sd);
else /* use multi-scatter GGX */
sd->flag |= bsdf_microfacet_multi_ggx_aniso_fresnel_setup(bsdf);
sd->flag |= bsdf_microfacet_multi_ggx_aniso_fresnel_setup(bsdf, sd);
}
}
#ifdef __CAUSTICS_TRICKS__
@@ -332,7 +332,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
bsdf->extra->cspec0 = cspec0;
/* setup bsdf */
sd->flag |= bsdf_microfacet_ggx_fresnel_setup(bsdf);
sd->flag |= bsdf_microfacet_ggx_fresnel_setup(bsdf, sd);
}
}
@@ -377,7 +377,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
bsdf->extra->cspec0 = cspec0;
/* setup bsdf */
sd->flag |= bsdf_microfacet_multi_ggx_glass_fresnel_setup(bsdf);
sd->flag |= bsdf_microfacet_multi_ggx_glass_fresnel_setup(bsdf, sd);
}
}
}
@@ -405,7 +405,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
bsdf->extra->clearcoat = clearcoat;
/* setup bsdf */
sd->flag |= bsdf_microfacet_ggx_clearcoat_setup(bsdf);
sd->flag |= bsdf_microfacet_ggx_clearcoat_setup(bsdf, sd);
}
}
#ifdef __CAUSTICS_TRICKS__