Transform Snap: initial snap context refactor
This introduces a snap-context that can be re-used for casting rays into the scene (by operators such as walk-mode, ruler and transform code). This can be used to cache data between calls too.
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@@ -519,11 +519,18 @@ bool ED_texture_context_check_others(const struct bContext *C) RET_ZERO
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bool ED_text_region_location_from_cursor(SpaceText *st, ARegion *ar, const int cursor_co[2], int r_pixel_co[2]) RET_ZERO
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bool snapObjectsRayEx(
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struct Scene *scene, struct View3D *v3d, struct ARegion *ar, struct Base *base_act, struct Object *obedit,
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const float mval[2], SnapSelect snap_select, short snap_mode,
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const float ray_start[3], const float ray_normal[3], float *ray_dist,
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float r_loc[3], float r_no[3], float *r_dist_px, int *r_index,
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SnapObjectContext *ED_transform_snap_object_context_create(
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struct Main *bmain, struct Scene *scene, int flag) RET_NULL
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SnapObjectContext *ED_transform_snap_object_context_create_view3d(
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struct Main *bmain, struct Scene *scene, int flag,
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struct ARegion *ar, struct View3D *v3d) RET_NULL
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void ED_transform_snap_object_context_destroy(SnapObjectContext *sctx) RET_NONE
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bool ED_transform_snap_object_project_ray_ex(
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struct SnapObjectContext *sctx,
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const struct SnapObjectParams *params,
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const float ray_start[3], const float ray_normal[3], float *ray_depth,
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/* return args */
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float r_loc[3], float r_no[3], int *r_index,
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struct Object **r_ob, float r_obmat[4][4]) RET_ZERO
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void ED_lattice_editlatt_make(struct Object *obedit) RET_NONE
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