BGE animations: Updating some constant names. They were still the originally proposed names instead of the ones that are actually used now.
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@@ -1556,7 +1556,7 @@ Game Types (bge.types)
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:arg blendin: the amount of blending between this animation and the previous one on this layer
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:type blendin: float
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:arg play_mode: the play mode
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:type play_mode: KX_ACTION_PLAY, KX_ACTION_LOOP, or KX_ACTION_PING_PONG
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:type play_mode: KX_ACTION_MODE_PLAY, KX_ACTION_MODE_LOOP, or KX_ACTION_MODE_PING_PONG
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:arg layer_weight: how much of the previous layer to use for blending (0 = add)
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:type layer_weight: float
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:arg ipo_flags: flags for the old IPO behaviors (force, etc)
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