BGE animations: Updating some constant names. They were still the originally proposed names instead of the ones that are actually used now.

This commit is contained in:
Mitchell Stokes
2011-08-31 23:46:31 +00:00
parent 812d5d2e5c
commit 1ad8ed8a60

View File

@@ -1556,7 +1556,7 @@ Game Types (bge.types)
:arg blendin: the amount of blending between this animation and the previous one on this layer
:type blendin: float
:arg play_mode: the play mode
:type play_mode: KX_ACTION_PLAY, KX_ACTION_LOOP, or KX_ACTION_PING_PONG
:type play_mode: KX_ACTION_MODE_PLAY, KX_ACTION_MODE_LOOP, or KX_ACTION_MODE_PING_PONG
:arg layer_weight: how much of the previous layer to use for blending (0 = add)
:type layer_weight: float
:arg ipo_flags: flags for the old IPO behaviors (force, etc)