Code Cleanup: style and correct API class ref
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@@ -720,8 +720,8 @@ base class --- :class:`SCA_IObject`
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:rtype:
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:rtype:
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* 3-tuple (:class:`KX_GameObject`, 3-tuple (x, y, z), 3-tuple (nx, ny, nz))
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* 3-tuple (:class:`KX_GameObject`, 3-tuple (x, y, z), 3-tuple (nx, ny, nz))
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* or 4-tuple (:class:`KX_GameObject`, 3-tuple (x, y, z), 3-tuple (nx, ny, nz), :class:`PolyProxy`)
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* or 4-tuple (:class:`KX_GameObject`, 3-tuple (x, y, z), 3-tuple (nx, ny, nz), :class:`KX_PolyProxy`)
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* or 5-tuple (:class:`KX_GameObject`, 3-tuple (x, y, z), 3-tuple (nx, ny, nz), :class:`PolyProxy`, 2-tuple (u, v))
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* or 5-tuple (:class:`KX_GameObject`, 3-tuple (x, y, z), 3-tuple (nx, ny, nz), :class:`KX_PolyProxy`, 2-tuple (u, v))
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.. note::
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.. note::
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@@ -108,7 +108,7 @@ base class --- :class:`SCA_IObject`
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:arg index: polygon number
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:arg index: polygon number
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:type index: integer
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:type index: integer
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:return: a polygon object.
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:return: a polygon object.
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:rtype: :class:`PolyProxy`
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:rtype: :class:`KX_PolyProxy`
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.. method:: transform(matid, matrix)
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.. method:: transform(matid, matrix)
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@@ -367,8 +367,6 @@ static void make_duplis_frames(const DupliContext *ctx)
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}
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}
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if (ok) {
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if (ok) {
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DupliObject *dob;
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/* WARNING: doing animation updates in this way is not terribly accurate, as the dependencies
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/* WARNING: doing animation updates in this way is not terribly accurate, as the dependencies
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* and/or other objects which may affect this object's transforms are not updated either.
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* and/or other objects which may affect this object's transforms are not updated either.
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* However, this has always been the way that this worked (i.e. pre 2.5), so I guess that it'll be fine!
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* However, this has always been the way that this worked (i.e. pre 2.5), so I guess that it'll be fine!
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@@ -376,7 +374,7 @@ static void make_duplis_frames(const DupliContext *ctx)
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BKE_animsys_evaluate_animdata(scene, &ob->id, ob->adt, (float)scene->r.cfra, ADT_RECALC_ANIM); /* ob-eval will do drivers, so we don't need to do them */
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BKE_animsys_evaluate_animdata(scene, &ob->id, ob->adt, (float)scene->r.cfra, ADT_RECALC_ANIM); /* ob-eval will do drivers, so we don't need to do them */
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BKE_object_where_is_calc_time(scene, ob, (float)scene->r.cfra);
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BKE_object_where_is_calc_time(scene, ob, (float)scene->r.cfra);
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dob = make_dupli(ctx, ob, ob->obmat, scene->r.cfra, false, false);
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make_dupli(ctx, ob, ob->obmat, scene->r.cfra, false, false);
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}
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}
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}
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}
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@@ -3677,7 +3677,7 @@ static void find_even_superellipse_params(int n, float r, float *r_params)
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/* n is odd, so get one corner-cut chord.
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/* n is odd, so get one corner-cut chord.
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* Solve u == sqrt(2*(1-n2*u)^2) where n2 = floor(n/2) */
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* Solve u == sqrt(2*(1-n2*u)^2) where n2 = floor(n/2) */
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n2 = n / 2;
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n2 = n / 2;
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u = (2.0f * n2 - M_SQRT2) / (2.0f * n2 * n2 - 1);
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u = (2.0f * n2 - (float)M_SQRT2) / (2.0f * n2 * n2 - 1.0f);
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for (i = 0; i < n; i++)
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for (i = 0; i < n; i++)
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r_params[i] = i * u;
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r_params[i] = i * u;
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r_params[n] = umax;
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r_params[n] = umax;
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@@ -195,7 +195,7 @@ void ScreenLensDistortionOperation::deinitExecution()
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void ScreenLensDistortionOperation::determineUV(float result[6], float x, float y) const
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void ScreenLensDistortionOperation::determineUV(float result[6], float x, float y) const
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{
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{
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float xy[2] = { x, y };
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const float xy[2] = {x, y};
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float uv[2];
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float uv[2];
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get_uv(xy, uv);
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get_uv(xy, uv);
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float uv_dot = len_squared_v2(uv);
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float uv_dot = len_squared_v2(uv);
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