Cycles: Add Random Per Island attribute.
The Random Per Island attribute is a random float associated with each connected component (island) of the mesh. It is particularly useful when artists want to add variations to meshes composed of separate units. Like tree leaves created using particle systems, wood planks created using array modifiers, or abstract splines created using AN. Reviewed By: Sergey Sharybin, Jacques Lucke Differential Revision: https://developer.blender.org/D6154
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@@ -312,6 +312,8 @@ const char *Attribute::standard_name(AttributeStandard std)
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return "velocity";
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case ATTR_STD_POINTINESS:
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return "pointiness";
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case ATTR_STD_RANDOM_PER_ISLAND:
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return "random_per_island";
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case ATTR_STD_NOT_FOUND:
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case ATTR_STD_NONE:
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case ATTR_STD_NUM:
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@@ -468,6 +470,9 @@ Attribute *AttributeSet::add(AttributeStandard std, ustring name)
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case ATTR_STD_POINTINESS:
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attr = add(name, TypeDesc::TypeFloat, ATTR_ELEMENT_VERTEX);
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break;
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case ATTR_STD_RANDOM_PER_ISLAND:
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attr = add(name, TypeDesc::TypeFloat, ATTR_ELEMENT_FACE);
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break;
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default:
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assert(0);
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break;
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@@ -496,6 +501,9 @@ Attribute *AttributeSet::add(AttributeStandard std, ustring name)
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case ATTR_STD_POINTINESS:
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attr = add(name, TypeDesc::TypeFloat, ATTR_ELEMENT_VERTEX);
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break;
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case ATTR_STD_RANDOM_PER_ISLAND:
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attr = add(name, TypeDesc::TypeFloat, ATTR_ELEMENT_FACE);
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break;
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default:
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assert(0);
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break;
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