bmesh todo: vertex dirtmap now working again.
also renamed Polygon helper property from 'loops' to loop_indices
This commit is contained in:
@@ -60,8 +60,8 @@ def extend(obj, operator, EXTEND_MODE):
|
||||
vidx_target = face_target.vertices
|
||||
|
||||
uv_layer = me.uv_loop_layers.active.data
|
||||
uvs_source = [uv_layer[i].uv for i in face_source.loops]
|
||||
uvs_target = [uv_layer[i].uv for i in face_target.loops]
|
||||
uvs_source = [uv_layer[i].uv for i in face_source.loop_indices]
|
||||
uvs_target = [uv_layer[i].uv for i in face_target.loop_indices]
|
||||
|
||||
# vertex index is the key, uv is the value
|
||||
|
||||
|
Reference in New Issue
Block a user