Silent some warnings (the one in bmesh_operator.c was even preventing build in -Werror mode).
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@@ -90,8 +90,8 @@ bool GHOST_NDOFManagerX11::processEvents()
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case SPNAV_EVENT_MOTION:
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case SPNAV_EVENT_MOTION:
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{
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{
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/* convert to blender view coords */
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/* convert to blender view coords */
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short t[3] = {e.motion.x, e.motion.y, -e.motion.z};
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short t[3] = {(short)e.motion.x, (short)e.motion.y, (short)-e.motion.z};
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short r[3] = {-e.motion.rx, -e.motion.ry, e.motion.rz};
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short r[3] = {(short)-e.motion.rx, (short)-e.motion.ry, (short)e.motion.rz};
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updateTranslation(t, now);
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updateTranslation(t, now);
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updateRotation(r, now);
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updateRotation(r, now);
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@@ -256,7 +256,7 @@ BMOpSlot *BMO_slot_get(BMOpSlot slot_args[BMO_OP_MAX_SLOTS], const char *identif
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if (UNLIKELY(slot_code < 0)) {
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if (UNLIKELY(slot_code < 0)) {
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//return &BMOpEmptySlot;
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//return &BMOpEmptySlot;
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BLI_assert(0);
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BLI_assert(0);
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NULL; /* better crash */
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return NULL; /* better crash */
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}
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}
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return &slot_args[slot_code];
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return &slot_args[slot_code];
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@@ -84,7 +84,7 @@ void TransformReader::dae_rotate_to_mat4(COLLADAFW::Transformation *tm, float m[
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COLLADAFW::Rotate *ro = (COLLADAFW::Rotate *)tm;
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COLLADAFW::Rotate *ro = (COLLADAFW::Rotate *)tm;
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COLLADABU::Math::Vector3& axis = ro->getRotationAxis();
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COLLADABU::Math::Vector3& axis = ro->getRotationAxis();
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const float angle = (float)DEG2RAD(ro->getRotationAngle());
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const float angle = (float)DEG2RAD(ro->getRotationAngle());
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const float ax[] = {axis[0], axis[1], axis[2]};
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const float ax[] = {(float)axis[0], (float)axis[1], (float)axis[2]};
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// float quat[4];
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// float quat[4];
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// axis_angle_to_quat(quat, axis, angle);
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// axis_angle_to_quat(quat, axis, angle);
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// quat_to_mat4(m, quat);
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// quat_to_mat4(m, quat);
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