Scons files for Boolop
also a fix in BOP_Material so that MSVC won't complain about template issues
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34
intern/boolop/SConscript
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34
intern/boolop/SConscript
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#!/usr/bin/python
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Import ('user_options_dict')
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Import ('library_env')
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bop_env = library_env.Copy ()
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source_files = [
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'intern/BOP_BBox.cpp',
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'intern/BOP_BSPNode.cpp',
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'intern/BOP_BSPTree.cpp',
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'intern/BOP_Edge.cpp',
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'intern/BOP_Face.cpp',
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'intern/BOP_Face2Face.cpp',
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'intern/BOP_Interface.cpp',
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'intern/BOP_Material.cpp',
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'intern/BOP_MaterialContainer.cpp',
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'intern/BOP_MathUtils.cpp',
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'intern/BOP_Merge.cpp',
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'intern/BOP_Mesh.cpp',
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'intern/BOP_Segment.cpp',
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'intern/BOP_Splitter.cpp',
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'intern/BOP_Tag.cpp',
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'intern/BOP_Triangulator.cpp',
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'intern/BOP_Vertex.cpp'
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]
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bop_env.Append (CPPPATH = [ '.',
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'intern',
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'extern',
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'#intern/moto/include',
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'#intern/container',
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'#intern/memutil'])
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bop_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/blender_BOP', source=source_files)
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