Get rid of the BRUSH_FIXED_TEX flag, use mapping modes instead. Version
patched all previous texture paint brushes to use tiled mapping since mappping is now shared between 2d and 3d painting.
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@@ -20,7 +20,7 @@
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import bpy
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from bpy.types import Header, Menu, Panel
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from bl_ui.properties_paint_common import UnifiedPaintPanel
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from bl_ui.properties_paint_common import brush_texture_settings
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class ImagePaintPanel(UnifiedPaintPanel):
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bl_space_type = 'IMAGE_EDITOR'
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@@ -722,7 +722,8 @@ class IMAGE_PT_tools_brush_texture(BrushButtonsPanel, Panel):
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col = layout.column()
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col.template_ID_preview(brush, "texture", new="texture.new", rows=3, cols=8)
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col.prop(brush, "use_fixed_texture")
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brush_texture_settings(col, brush, 0)
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class IMAGE_PT_tools_brush_tool(BrushButtonsPanel, Panel):
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