Cycles: support for motion vector and UV passes.
Most of the changes are related to adding support for motion data throughout the code. There's some code for actual camera/object motion blur raytracing but it's unfinished (it badly slows down the raytracing kernel even when the option is turned off), so that code it disabled still. Motion vector export from Blender tries to avoid computing derived meshes when the mesh does not have a deforming modifier, and it also won't store motion vectors for every vertex if only the object or camera is moving.
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@@ -31,7 +31,7 @@ void Attribute::set(ustring name_, TypeDesc type_, Element element_)
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name = name_;
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type = type_;
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element = element_;
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std = STD_NONE;
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std = ATTR_STD_NONE;
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/* string and matrix not supported! */
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assert(type == TypeDesc::TypeFloat || type == TypeDesc::TypeColor ||
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@@ -81,20 +81,24 @@ bool Attribute::same_storage(TypeDesc a, TypeDesc b)
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return false;
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}
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ustring Attribute::standard_name(Attribute::Standard std)
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ustring Attribute::standard_name(AttributeStandard std)
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{
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if(std == Attribute::STD_VERTEX_NORMAL)
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if(std == ATTR_STD_VERTEX_NORMAL)
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return ustring("N");
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else if(std == Attribute::STD_FACE_NORMAL)
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else if(std == ATTR_STD_FACE_NORMAL)
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return ustring("Ng");
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else if(std == Attribute::STD_UV)
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else if(std == ATTR_STD_UV)
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return ustring("uv");
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else if(std == Attribute::STD_GENERATED)
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else if(std == ATTR_STD_GENERATED)
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return ustring("generated");
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else if(std == Attribute::STD_POSITION_UNDEFORMED)
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else if(std == ATTR_STD_POSITION_UNDEFORMED)
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return ustring("undeformed");
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else if(std == Attribute::STD_POSITION_UNDISPLACED)
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else if(std == ATTR_STD_POSITION_UNDISPLACED)
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return ustring("undisplaced");
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else if(std == ATTR_STD_MOTION_PRE)
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return ustring("motion_pre");
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else if(std == ATTR_STD_MOTION_POST)
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return ustring("motion_post");
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return ustring();
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}
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@@ -164,24 +168,28 @@ void AttributeSet::remove(ustring name)
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}
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}
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Attribute *AttributeSet::add(Attribute::Standard std, ustring name)
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Attribute *AttributeSet::add(AttributeStandard std, ustring name)
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{
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Attribute *attr = NULL;
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if(name == ustring())
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name = Attribute::standard_name(std);
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if(std == Attribute::STD_VERTEX_NORMAL)
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if(std == ATTR_STD_VERTEX_NORMAL)
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attr = add(name, TypeDesc::TypeNormal, Attribute::VERTEX);
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else if(std == Attribute::STD_FACE_NORMAL)
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else if(std == ATTR_STD_FACE_NORMAL)
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attr = add(name, TypeDesc::TypeNormal, Attribute::FACE);
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else if(std == Attribute::STD_UV)
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else if(std == ATTR_STD_UV)
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attr = add(name, TypeDesc::TypePoint, Attribute::CORNER);
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else if(std == Attribute::STD_GENERATED)
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else if(std == ATTR_STD_GENERATED)
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attr = add(name, TypeDesc::TypePoint, Attribute::VERTEX);
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else if(std == Attribute::STD_POSITION_UNDEFORMED)
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else if(std == ATTR_STD_POSITION_UNDEFORMED)
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attr = add(name, TypeDesc::TypePoint, Attribute::VERTEX);
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else if(std == Attribute::STD_POSITION_UNDISPLACED)
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else if(std == ATTR_STD_POSITION_UNDISPLACED)
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attr = add(name, TypeDesc::TypePoint, Attribute::VERTEX);
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else if(std == ATTR_STD_MOTION_PRE)
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attr = add(name, TypeDesc::TypePoint, Attribute::VERTEX);
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else if(std == ATTR_STD_MOTION_POST)
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attr = add(name, TypeDesc::TypePoint, Attribute::VERTEX);
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else
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assert(0);
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@@ -191,7 +199,7 @@ Attribute *AttributeSet::add(Attribute::Standard std, ustring name)
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return attr;
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}
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Attribute *AttributeSet::find(Attribute::Standard std)
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Attribute *AttributeSet::find(AttributeStandard std)
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{
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foreach(Attribute& attr, attributes)
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if(attr.std == std)
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@@ -200,7 +208,7 @@ Attribute *AttributeSet::find(Attribute::Standard std)
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return NULL;
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}
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void AttributeSet::remove(Attribute::Standard std)
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void AttributeSet::remove(AttributeStandard std)
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{
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Attribute *attr = find(std);
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@@ -218,7 +226,7 @@ void AttributeSet::remove(Attribute::Standard std)
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Attribute *AttributeSet::find(AttributeRequest& req)
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{
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if(req.std == Attribute::STD_NONE)
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if(req.std == ATTR_STD_NONE)
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return find(req.name);
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else
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return find(req.std);
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@@ -240,14 +248,14 @@ void AttributeSet::clear()
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AttributeRequest::AttributeRequest(ustring name_)
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{
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name = name_;
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std = Attribute::STD_NONE;
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std = ATTR_STD_NONE;
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type = TypeDesc::TypeFloat;
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element = ATTR_ELEMENT_NONE;
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offset = 0;
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}
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AttributeRequest::AttributeRequest(Attribute::Standard std_)
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AttributeRequest::AttributeRequest(AttributeStandard std_)
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{
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name = ustring();
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std = std_;
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@@ -296,7 +304,7 @@ void AttributeRequestSet::add(ustring name)
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requests.push_back(AttributeRequest(name));
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}
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void AttributeRequestSet::add(Attribute::Standard std)
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void AttributeRequestSet::add(AttributeStandard std)
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{
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foreach(AttributeRequest& req, requests)
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if(req.std == std)
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@@ -308,7 +316,7 @@ void AttributeRequestSet::add(Attribute::Standard std)
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void AttributeRequestSet::add(AttributeRequestSet& reqs)
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{
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foreach(AttributeRequest& req, reqs.requests) {
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if(req.std == Attribute::STD_NONE)
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if(req.std == ATTR_STD_NONE)
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add(req.name);
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else
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add(req.std);
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@@ -324,7 +332,7 @@ bool AttributeRequestSet::find(ustring name)
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return false;
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}
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bool AttributeRequestSet::find(Attribute::Standard std)
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bool AttributeRequestSet::find(AttributeStandard std)
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{
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foreach(AttributeRequest& req, requests)
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if(req.std == std)
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