Cleanup: strip trailing space for cycles
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@@ -131,7 +131,7 @@ color hsv_to_rgb(color hsv)
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else {
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if (h == 1.0)
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h = 0.0;
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h *= 6.0;
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i = floor(h);
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f = h - i;
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@@ -150,4 +150,3 @@ color hsv_to_rgb(color hsv)
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return rgb;
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}
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@@ -13,7 +13,7 @@
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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float fresnel_dielectric_cos(float cosi, float eta)
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{
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/* compute fresnel reflectance without explicitly computing
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@@ -46,4 +46,3 @@ color fresnel_conductor(float cosi, color eta, color k)
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(tmp_f + (2.0 * eta * cosi) + cosi2);
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return (Rparl2 + Rperp2) * 0.5;
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}
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@@ -84,6 +84,6 @@ float rgb_ramp_lookup(float ramp[], float at, int interpolate, int extrapolate)
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if (interpolate && t > 0.0)
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result = (1.0 - t) * result + t * ramp[i + 1];
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return result;
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}
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@@ -90,11 +90,11 @@ void voronoi(point p, float e, float da[4], point pa[4])
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float safe_noise(point p, string type)
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{
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float f = 0.0;
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/* Perlin noise in range -1..1 */
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if (type == "signed")
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f = noise("perlin", p);
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/* Perlin noise in range 0..1 */
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else
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f = noise(p);
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@@ -102,7 +102,7 @@ float safe_noise(point p, string type)
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/* can happen for big coordinates, things even out to 0.5 then anyway */
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if (!isfinite(f))
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return 0.5;
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return f;
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}
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@@ -114,7 +114,7 @@ float noise_turbulence(point p, float details, int hard)
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float amp = 1.0;
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float sum = 0.0;
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int i, n;
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float octaves = clamp(details, 0.0, 16.0);
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n = (int)octaves;
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@@ -128,7 +128,7 @@ float noise_turbulence(point p, float details, int hard)
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amp *= 0.5;
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fscale *= 2.0;
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}
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float rmd = octaves - floor(octaves);
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if (rmd != 0.0) {
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@@ -160,7 +160,6 @@ float nonzero(float f, float eps)
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r = sign(f) * eps;
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else
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r = f;
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return r;
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}
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@@ -213,7 +213,7 @@ void fresnel (vector I, normal N, float eta,
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F *= sqr (beta / (g+c));
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Kr = F;
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Kt = (1.0 - Kr) * eta*eta;
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// OPT: the following recomputes some of the above values, but it
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// OPT: the following recomputes some of the above values, but it
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// gives us the same result as if the shader-writer called refract()
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T = refract(I, N, eta);
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} else {
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@@ -415,7 +415,7 @@ color transformc (string from, string to, color x)
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return transformc (to, r);
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}
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// Matrix functions
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