Cleanup: strip trailing space for cycles

This commit is contained in:
Campbell Barton
2018-07-06 10:17:58 +02:00
parent 62fbb7d4a1
commit 1daa20ad9f
257 changed files with 373 additions and 616 deletions

View File

@@ -130,7 +130,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
// calculate weights of the diffuse and specular part
float diffuse_weight = (1.0f - saturate(metallic)) * (1.0f - saturate(transmission));
float final_transmission = saturate(transmission) * (1.0f - saturate(metallic));
float specular_weight = (1.0f - final_transmission);
@@ -713,7 +713,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
bsdf->N = N;
bsdf->size = param1;
bsdf->smooth = param2;
if(type == CLOSURE_BSDF_DIFFUSE_TOON_ID)
sd->flag |= bsdf_diffuse_toon_setup(bsdf);
else
@@ -725,7 +725,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
case CLOSURE_BSDF_HAIR_REFLECTION_ID:
case CLOSURE_BSDF_HAIR_TRANSMISSION_ID: {
float3 weight = sd->svm_closure_weight * mix_weight;
if(sd->flag & SD_BACKFACING && sd->type & PRIMITIVE_ALL_CURVE) {
/* todo: giving a fixed weight here will cause issues when
* mixing multiple BSDFS. energy will not be conserved and
@@ -1055,4 +1055,3 @@ ccl_device void svm_node_set_normal(KernelGlobals *kg, ShaderData *sd, float *st
}
CCL_NAMESPACE_END