My very first commit (kinda cool ) just to test my commit rights and to go through the motions of commiting
just a single comment to seperate the ED_VIEW3D_OT_viewnumpad operator code from the rest so its easier to read
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@@ -893,6 +893,8 @@ void ED_VIEW3D_OT_viewcenter(wmOperatorType *ot)
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ot->poll= ED_operator_areaactive;
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}
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/* ********************* Changing view operator ****************** */
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static EnumPropertyItem prop_view_items[] = {
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{V3D_VIEW_FRONT, "FRONT", "Front", "View From the Front"},
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{V3D_VIEW_BACK, "BACK", "Back", "View From the Back"},
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