Cycles: remove __UV__ and __INSTANCING__ as kernel options
The kernel did not work correctly when these were disabled anyway. The optimized BVH traversal for the no instances case was also only used on the CPU, so no longer makes sense to keep. Ref T73778 Depends on D8010 Maniphest Tasks: T73778 Differential Revision: https://developer.blender.org/D8011
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@@ -616,7 +616,6 @@ void ObjectManager::device_update_transforms(DeviceScene *dscene, Scene *scene,
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dscene->data.bvh.have_motion = state.have_motion;
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dscene->data.bvh.have_curves = state.have_curves;
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dscene->data.bvh.have_instancing = true;
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}
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void ObjectManager::device_update(Device *device,
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@@ -791,7 +790,6 @@ void ObjectManager::apply_static_transforms(DeviceScene *dscene, Scene *scene, P
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bool motion_blur = need_motion == Scene::MOTION_BLUR;
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bool apply_to_motion = need_motion != Scene::MOTION_PASS;
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int i = 0;
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bool have_instancing = false;
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foreach (Object *object, scene->objects) {
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map<Geometry *, int>::iterator it = geometry_users.find(object->geometry);
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@@ -837,16 +835,10 @@ void ObjectManager::apply_static_transforms(DeviceScene *dscene, Scene *scene, P
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if (geom->transform_negative_scaled)
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object_flag[i] |= SD_OBJECT_NEGATIVE_SCALE_APPLIED;
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}
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else
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have_instancing = true;
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}
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else
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have_instancing = true;
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i++;
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}
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dscene->data.bvh.have_instancing = have_instancing;
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}
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void ObjectManager::tag_update(Scene *scene)
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