Interface:

* Move the "Add" menu from the Info header into the 3D View header. 

Patch by Andrew Buttery (axb), with small tweaks by myself. (Patch ID #37241). 

Approved by Brecht and Jonathan.
This commit is contained in:
Thomas Dinges
2013-11-04 22:49:49 +00:00
parent cbbf6bfe25
commit 1de0e3c8c1
2 changed files with 133 additions and 126 deletions

View File

@@ -37,7 +37,6 @@ class INFO_HT_header(Header):
if context.area.show_menus:
sub = row.row(align=True)
sub.menu("INFO_MT_file")
sub.menu("INFO_MT_add")
if rd.use_game_engine:
sub.menu("INFO_MT_game")
else:
@@ -199,131 +198,6 @@ class INFO_MT_file_external_data(Menu):
layout.operator("file.find_missing_files")
class INFO_MT_mesh_add(Menu):
bl_idname = "INFO_MT_mesh_add"
bl_label = "Mesh"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("mesh.primitive_plane_add", icon='MESH_PLANE', text="Plane")
layout.operator("mesh.primitive_cube_add", icon='MESH_CUBE', text="Cube")
layout.operator("mesh.primitive_circle_add", icon='MESH_CIRCLE', text="Circle")
layout.operator("mesh.primitive_uv_sphere_add", icon='MESH_UVSPHERE', text="UV Sphere")
layout.operator("mesh.primitive_ico_sphere_add", icon='MESH_ICOSPHERE', text="Icosphere")
layout.operator("mesh.primitive_cylinder_add", icon='MESH_CYLINDER', text="Cylinder")
layout.operator("mesh.primitive_cone_add", icon='MESH_CONE', text="Cone")
layout.separator()
layout.operator("mesh.primitive_grid_add", icon='MESH_GRID', text="Grid")
layout.operator("mesh.primitive_monkey_add", icon='MESH_MONKEY', text="Monkey")
layout.operator("mesh.primitive_torus_add", icon='MESH_TORUS', text="Torus")
class INFO_MT_curve_add(Menu):
bl_idname = "INFO_MT_curve_add"
bl_label = "Curve"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("curve.primitive_bezier_curve_add", icon='CURVE_BEZCURVE', text="Bezier")
layout.operator("curve.primitive_bezier_circle_add", icon='CURVE_BEZCIRCLE', text="Circle")
layout.operator("curve.primitive_nurbs_curve_add", icon='CURVE_NCURVE', text="Nurbs Curve")
layout.operator("curve.primitive_nurbs_circle_add", icon='CURVE_NCIRCLE', text="Nurbs Circle")
layout.operator("curve.primitive_nurbs_path_add", icon='CURVE_PATH', text="Path")
class INFO_MT_surface_add(Menu):
bl_idname = "INFO_MT_surface_add"
bl_label = "Surface"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("surface.primitive_nurbs_surface_curve_add", icon='SURFACE_NCURVE', text="NURBS Curve")
layout.operator("surface.primitive_nurbs_surface_circle_add", icon='SURFACE_NCIRCLE', text="NURBS Circle")
layout.operator("surface.primitive_nurbs_surface_surface_add", icon='SURFACE_NSURFACE', text="NURBS Surface")
layout.operator("surface.primitive_nurbs_surface_cylinder_add", icon='SURFACE_NCYLINDER', text="NURBS Cylinder")
layout.operator("surface.primitive_nurbs_surface_sphere_add", icon='SURFACE_NSPHERE', text="NURBS Sphere")
layout.operator("surface.primitive_nurbs_surface_torus_add", icon='SURFACE_NTORUS', text="NURBS Torus")
class INFO_MT_edit_curve_add(Menu):
bl_idname = "INFO_MT_edit_curve_add"
bl_label = "Add"
def draw(self, context):
is_surf = context.active_object.type == 'SURFACE'
layout = self.layout
layout.operator_context = 'EXEC_REGION_WIN'
if is_surf:
INFO_MT_surface_add.draw(self, context)
else:
INFO_MT_curve_add.draw(self, context)
class INFO_MT_armature_add(Menu):
bl_idname = "INFO_MT_armature_add"
bl_label = "Armature"
def draw(self, context):
layout = self.layout
layout.operator_context = 'EXEC_REGION_WIN'
layout.operator("object.armature_add", text="Single Bone", icon='BONE_DATA')
class INFO_MT_add(Menu):
bl_label = "Add"
def draw(self, context):
layout = self.layout
# note, don't use 'EXEC_SCREEN' or operators wont get the 'v3d' context.
# Note: was EXEC_AREA, but this context does not have the 'rv3d', which prevents
# "align_view" to work on first call (see [#32719]).
layout.operator_context = 'EXEC_REGION_WIN'
#layout.operator_menu_enum("object.mesh_add", "type", text="Mesh", icon='OUTLINER_OB_MESH')
layout.menu("INFO_MT_mesh_add", icon='OUTLINER_OB_MESH')
#layout.operator_menu_enum("object.curve_add", "type", text="Curve", icon='OUTLINER_OB_CURVE')
layout.menu("INFO_MT_curve_add", icon='OUTLINER_OB_CURVE')
#layout.operator_menu_enum("object.surface_add", "type", text="Surface", icon='OUTLINER_OB_SURFACE')
layout.menu("INFO_MT_surface_add", icon='OUTLINER_OB_SURFACE')
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator_menu_enum("object.metaball_add", "type", text="Metaball", icon='OUTLINER_OB_META')
layout.operator_context = 'EXEC_REGION_WIN'
layout.operator("object.text_add", text="Text", icon='OUTLINER_OB_FONT')
layout.separator()
layout.menu("INFO_MT_armature_add", icon='OUTLINER_OB_ARMATURE')
layout.operator("object.add", text="Lattice", icon='OUTLINER_OB_LATTICE').type = 'LATTICE'
layout.operator_menu_enum("object.empty_add", "type", text="Empty", icon='OUTLINER_OB_EMPTY')
layout.separator()
layout.operator("object.speaker_add", text="Speaker", icon='OUTLINER_OB_SPEAKER')
layout.separator()
layout.operator("object.camera_add", text="Camera", icon='OUTLINER_OB_CAMERA')
layout.operator_menu_enum("object.lamp_add", "type", text="Lamp", icon='OUTLINER_OB_LAMP')
layout.separator()
layout.operator_menu_enum("object.effector_add", "type", text="Force Field", icon='OUTLINER_OB_EMPTY')
layout.separator()
if len(bpy.data.groups) > 10:
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("object.group_instance_add", text="Group Instance...", icon='OUTLINER_OB_EMPTY')
else:
layout.operator_menu_enum("object.group_instance_add", "group", text="Group Instance", icon='OUTLINER_OB_EMPTY')
class INFO_MT_game(Menu):
bl_label = "Game"