Fix #31168: cycles mask layer should only affect objects for camera rays.

Fix: texture coordinate normal output was not correct, still changed under
object transform.
This commit is contained in:
Brecht Van Lommel
2012-05-02 09:33:45 +00:00
parent 5d4fd04f05
commit 1e2afcddd3
16 changed files with 99 additions and 55 deletions

View File

@@ -277,12 +277,21 @@ __device float4 kernel_path_integrate(KernelGlobals *kg, RNG *rng, int sample, R
/* holdout */
#ifdef __HOLDOUT__
if((sd.flag & SD_HOLDOUT) && (state.flag & PATH_RAY_CAMERA)) {
float3 holdout_weight = shader_holdout_eval(kg, &sd);
if((sd.flag & (SD_HOLDOUT|SD_HOLDOUT_MASK)) && (state.flag & PATH_RAY_CAMERA)) {
if(kernel_data.background.transparent) {
float3 holdout_weight;
if(sd.flag & SD_HOLDOUT_MASK)
holdout_weight = make_float3(1.0f, 1.0f, 1.0f);
else
shader_holdout_eval(kg, &sd);
if(kernel_data.background.transparent)
/* any throughput is ok, should all be identical here */
L_transparent += average(holdout_weight*throughput);
}
if(sd.flag & SD_HOLDOUT_MASK)
break;
}
#endif