Fix #31168: cycles mask layer should only affect objects for camera rays.
Fix: texture coordinate normal output was not correct, still changed under object transform.
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@@ -83,6 +83,7 @@ __device_inline void shader_setup_from_ray(KernelGlobals *kg, ShaderData *sd,
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sd->N = triangle_smooth_normal(kg, sd->prim, sd->u, sd->v);
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sd->flag = kernel_tex_fetch(__shader_flag, (sd->shader & SHADER_MASK)*2);
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sd->flag |= kernel_tex_fetch(__object_flag, sd->object);
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#ifdef __DPDU__
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/* dPdu/dPdv */
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@@ -177,6 +178,7 @@ __device void shader_setup_from_sample(KernelGlobals *kg, ShaderData *sd,
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}
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sd->flag = kernel_tex_fetch(__shader_flag, (sd->shader & SHADER_MASK)*2);
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sd->flag |= kernel_tex_fetch(__object_flag, sd->object);
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#ifdef __DPDU__
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/* dPdu/dPdv */
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