Merge branch 'master' into blender2.8
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@@ -147,7 +147,7 @@ bool RenderBuffers::copy_from_device()
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return true;
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}
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bool RenderBuffers::get_denoising_pass_rect(int offset, float exposure, int sample, int components, float *pixels)
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bool RenderBuffers::get_denoising_pass_rect(int type, float exposure, int sample, int components, float *pixels)
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{
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if(buffer.data() == NULL) {
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return false;
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@@ -155,20 +155,20 @@ bool RenderBuffers::get_denoising_pass_rect(int offset, float exposure, int samp
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float invsample = 1.0f/sample;
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float scale = invsample;
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bool variance = (offset == DENOISING_PASS_NORMAL_VAR) ||
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(offset == DENOISING_PASS_ALBEDO_VAR) ||
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(offset == DENOISING_PASS_DEPTH_VAR) ||
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(offset == DENOISING_PASS_COLOR_VAR);
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bool variance = (type == DENOISING_PASS_NORMAL_VAR) ||
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(type == DENOISING_PASS_ALBEDO_VAR) ||
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(type == DENOISING_PASS_DEPTH_VAR) ||
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(type == DENOISING_PASS_COLOR_VAR);
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float scale_exposure = scale;
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if(offset == DENOISING_PASS_COLOR || offset == DENOISING_PASS_CLEAN) {
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if(type == DENOISING_PASS_COLOR || type == DENOISING_PASS_CLEAN) {
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scale_exposure *= exposure;
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}
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else if(offset == DENOISING_PASS_COLOR_VAR) {
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else if(type == DENOISING_PASS_COLOR_VAR) {
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scale_exposure *= exposure*exposure;
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}
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offset += params.get_denoising_offset();
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int offset = type + params.get_denoising_offset();
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int pass_stride = params.get_passes_size();
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int size = params.width*params.height;
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@@ -212,7 +212,7 @@ bool RenderBuffers::get_denoising_pass_rect(int offset, float exposure, int samp
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}
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}
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else if(components == 4) {
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assert(offset == DENOISING_PASS_COLOR);
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assert(type == DENOISING_PASS_COLOR);
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/* Since the alpha channel is not involved in denoising, output the Combined alpha channel. */
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assert(params.passes[0].type == PASS_COMBINED);
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