BGE: Fix for [#34781] "bge.texture.ImageRender does not show Font object" reported by Monster.
This fix is mostly based off of HG1's patch from the bug report, which had ImageRender::Render() call KX_KetsjiEngine::RenderFonts(). However, I have moved RenderFonts() from KX_KetsjiEngine to KX_Scene where all of the other font and rendering functions are. The real fix for this mess would be to not have ImageRender::Render() have so much duplicate code from KX_KetsjiEngine::Render(), but that's a code cleanup problem for another day.
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@@ -275,6 +275,8 @@ void ImageRender::Render()
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m_scene->RenderBuckets(camtrans, m_rasterizer, m_rendertools);
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m_scene->RenderFonts();
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// restore the canvas area now that the render is completed
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m_canvas->GetWindowArea() = area;
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}
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