Added jack audio support, building with cmake only currently, feel free to add scons and maybe cmake.
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@@ -69,6 +69,7 @@ OPTION(WITH_OPENAL "Enable OpenAL Support (http://www.openal.org)" ON)
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OPTION(WITH_OPENMP "Enable OpenMP (has to be supported by the compiler)" OFF)
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OPTION(WITH_WEBPLUGIN "Enable Web Plugin (Unix only)" OFF)
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OPTION(WITH_FFTW3 "Enable FFTW3 support" OFF)
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OPTION(WITH_JACK "Enable Jack Support (http://www.jackaudio.org)" OFF)
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OPTION(WITH_INSTALL "Install accompanying scripts and language files needed to run blender" ON)
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IF(NOT WITH_GAMEENGINE AND WITH_PLAYER)
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@@ -100,6 +101,13 @@ IF(UNIX AND NOT APPLE)
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ENDIF(OPENAL_FOUND)
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ENDIF(WITH_OPENAL)
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IF(WITH_JACK)
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SET(JACK /usr)
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SET(JACK_INC ${JACK}/include/jack)
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SET(JACK_LIB jack)
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SET(JACK_LIBPATH ${JACK}/lib)
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ENDIF(WITH_JACK)
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FIND_LIBRARY(INTL_LIBRARY
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NAMES intl
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PATHS
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@@ -230,6 +238,13 @@ IF(WIN32)
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SET(OPENAL_LIBPATH ${OPENAL}/lib)
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ENDIF(CMAKE_CL_64)
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IF(WITH_JACK)
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SET(JACK ${LIBDIR}/jack)
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SET(JACK_INC ${JACK}/include/jack)
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SET(JACK_LIB jack)
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SET(JACK_LIBPATH ${JACK}/lib)
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ENDIF(WITH_JACK)
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IF(CMAKE_CL_64)
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SET(PNG_LIBRARIES libpng)
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ELSE(CMAKE_CL_64)
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@@ -363,6 +378,12 @@ IF(APPLE)
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ENDIF(OPENAL_FOUND)
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ENDIF(WITH_OPENAL)
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IF(WITH_JACK)
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SET(JACK /usr)
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SET(JACK_INC ${JACK}/include/jack)
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SET(JACK_LIB jack)
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SET(JACK_LIBPATH ${JACK}/lib)
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ENDIF(WITH_JACK)
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SET(PYTHON_VERSION 3.1)
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