Added jack audio support, building with cmake only currently, feel free to add scons and maybe cmake.

This commit is contained in:
Joerg Mueller
2009-08-16 14:53:11 +00:00
parent f250a92808
commit 1ee26d45b5
12 changed files with 307 additions and 27 deletions

View File

@@ -69,6 +69,7 @@ OPTION(WITH_OPENAL "Enable OpenAL Support (http://www.openal.org)" ON)
OPTION(WITH_OPENMP "Enable OpenMP (has to be supported by the compiler)" OFF)
OPTION(WITH_WEBPLUGIN "Enable Web Plugin (Unix only)" OFF)
OPTION(WITH_FFTW3 "Enable FFTW3 support" OFF)
OPTION(WITH_JACK "Enable Jack Support (http://www.jackaudio.org)" OFF)
OPTION(WITH_INSTALL "Install accompanying scripts and language files needed to run blender" ON)
IF(NOT WITH_GAMEENGINE AND WITH_PLAYER)
@@ -100,6 +101,13 @@ IF(UNIX AND NOT APPLE)
ENDIF(OPENAL_FOUND)
ENDIF(WITH_OPENAL)
IF(WITH_JACK)
SET(JACK /usr)
SET(JACK_INC ${JACK}/include/jack)
SET(JACK_LIB jack)
SET(JACK_LIBPATH ${JACK}/lib)
ENDIF(WITH_JACK)
FIND_LIBRARY(INTL_LIBRARY
NAMES intl
PATHS
@@ -230,6 +238,13 @@ IF(WIN32)
SET(OPENAL_LIBPATH ${OPENAL}/lib)
ENDIF(CMAKE_CL_64)
IF(WITH_JACK)
SET(JACK ${LIBDIR}/jack)
SET(JACK_INC ${JACK}/include/jack)
SET(JACK_LIB jack)
SET(JACK_LIBPATH ${JACK}/lib)
ENDIF(WITH_JACK)
IF(CMAKE_CL_64)
SET(PNG_LIBRARIES libpng)
ELSE(CMAKE_CL_64)
@@ -363,6 +378,12 @@ IF(APPLE)
ENDIF(OPENAL_FOUND)
ENDIF(WITH_OPENAL)
IF(WITH_JACK)
SET(JACK /usr)
SET(JACK_INC ${JACK}/include/jack)
SET(JACK_LIB jack)
SET(JACK_LIBPATH ${JACK}/lib)
ENDIF(WITH_JACK)
SET(PYTHON_VERSION 3.1)