doxygen: bge scenegraph and videotexture

This commit is contained in:
Nathan Letwory
2011-02-22 19:30:37 +00:00
parent 86e6c39f60
commit 1f4fc992ef
29 changed files with 148 additions and 40 deletions

View File

@@ -632,15 +632,7 @@ INPUT = doxygen.main \
../source/blender/gpu \
../source/blender/avi \
../intern/guardedalloc \
../source/gameengine/BlenderRoutines \
../source/gameengine/Converter \
../source/gameengine/Expressions \
../source/gameengine/GameLogic \
../source/gameengine/GamePlayer \
../source/gameengine/Ketsji \
../source/gameengine/Rasterizer \
../source/gameengine/Network \
../source/gameengine/Physics \
../source/gameengine \
../extern/bullet2
# This tag can be used to specify the character encoding of the source files
@@ -671,7 +663,7 @@ RECURSIVE = YES
# excluded from the INPUT source files. This way you can easily exclude a
# subdirectory from a directory tree whose root is specified with the INPUT tag.
EXCLUDE =
EXCLUDE = ../source/gameengine/PyDoc
# The EXCLUDE_SYMLINKS tag can be used select whether or not files or
# directories that are symbolic links (a Unix file system feature) are excluded

View File

@@ -42,6 +42,7 @@
/** \defgroup bullet Bullet Physics Library
* \ingroup extern
* \see \ref bulletdoc
*/
/** \defgroup blenderplayer Blender Player */
@@ -104,6 +105,12 @@
/** \defgroup bgerastogl OpenGL Rasterizer
* \ingroup bgerast
*/
/** \defgroup bgesg BGE SceneGraph
* \ingroup bge
*/
/** \defgroup bgevideotex BGE Video Texture
* \ingroup bge
*/
/** \defgroup audaspace Audaspace
* \ingroup intern undoc