Made standard style modules compatible with Python 3.

This commit is contained in:
Tamito Kajiyama
2009-09-27 00:58:38 +00:00
parent 069d21dddf
commit 1ff038397f
10 changed files with 81 additions and 82 deletions

View File

@@ -522,7 +522,7 @@ class pyRandomColorShader(StrokeShader):
c0 = float(uniform(15,75))/100.0
c1 = float(uniform(15,75))/100.0
c2 = float(uniform(15,75))/100.0
print c0, c1, c2
print(c0, c1, c2)
it = stroke.strokeVerticesBegin()
while(it.isEnd() == 0):
it.getObject().attribute().setColor(c0,c1,c2)
@@ -542,9 +542,9 @@ class py2DCurvatureColorShader(StrokeShader):
att = sv.attribute()
c = func(toto)
if (c<0):
print "negative 2D curvature"
print("negative 2D curvature")
color = 10.0 * c/3.1415
print color
print(color)
att.setColor(color,color,color);
it.increment()
@@ -750,7 +750,7 @@ class pyTipRemoverShader(StrokeShader):
stroke.RemoveVertex(sv)
stroke.Resample(originalSize)
if(stroke.strokeVerticesSize() != originalSize):
print "pyTipRemover: Warning: resampling problem"
print("pyTipRemover: Warning: resampling problem")
it = stroke.strokeVerticesBegin()
for a in oldAttributes:
if(it.isEnd() == 1):
@@ -765,14 +765,14 @@ class pyTVertexRemoverShader(StrokeShader):
def shade(self, stroke):
if(stroke.strokeVerticesSize() <= 3 ):
return
predTVertex = pyVertexNatureUP0D(Nature.T_VERTEX)
predTVertex = pyVertexNatureUP0D(Nature.T_VERTEX)
it = stroke.strokeVerticesBegin()
itlast = stroke.strokeVerticesEnd()
itlast.decrement()
if(predTVertex(it) == 1):
stroke.RemoveVertex(it.getObject())
stroke.RemoveVertex(it.getObject())
if(predTVertex(itlast) == 1):
stroke.RemoveVertex(itlast.getObject())
stroke.RemoveVertex(itlast.getObject())
class pyExtremitiesOrientationShader(StrokeShader):
def __init__(self, x1,y1,x2=0,y2=0):
@@ -782,7 +782,7 @@ class pyExtremitiesOrientationShader(StrokeShader):
def getName(self):
return "pyExtremitiesOrientationShader"
def shade(self, stroke):
print self._v1.x,self._v1.y
print(self._v1.x,self._v1.y)
stroke.setBeginningOrientation(self._v1.x,self._v1.y)
stroke.setEndingOrientation(self._v2.x,self._v2.y)
@@ -858,7 +858,7 @@ class pyTVertexOrientationShader(StrokeShader):
ve = getFEdge(v, it2.getObject()).viewedge()
if(tv != None):
dir = self.findOrientation(tv, ve)
#print dir.x, dir.y
#print(dir.x, dir.y)
v.attribute().setAttributeVec2f("orientation", dir)
while(it2.isEnd() == 0):
vprevious = it.getObject()
@@ -868,7 +868,7 @@ class pyTVertexOrientationShader(StrokeShader):
ve = getFEdge(vprevious, v).viewedge()
if(tv != None):
dir = self.findOrientation(tv, ve)
#print dir.x, dir.y
#print(dir.x, dir.y)
v.attribute().setAttributeVec2f("orientation", dir)
it.increment()
it2.increment()
@@ -881,7 +881,7 @@ class pyTVertexOrientationShader(StrokeShader):
ve = getFEdge(itPrevious.getObject(), v).viewedge()
if(tv != None):
dir = self.findOrientation(tv, ve)
#print dir.x, dir.y
#print(dir.x, dir.y)
v.attribute().setAttributeVec2f("orientation", dir)
class pySinusDisplacementShader(StrokeShader):
@@ -897,13 +897,13 @@ class pySinusDisplacementShader(StrokeShader):
it = stroke.strokeVerticesBegin()
while it.isEnd() == 0:
v = it.getObject()
#print self._getNormal.getName()
#print(self._getNormal.getName())
n = self._getNormal(it.castToInterface0DIterator())
p = v.getPoint()
u = v.u()
a = self._a*(1-2*(fabs(u-0.5)))
n = n*a*cos(self._f*u*6.28)
#print n.x, n.y
#print(n.x, n.y)
v.setPoint(p+n)
#v.setPoint(v.getPoint()+n*a*cos(f*v.u()))
it.increment()
@@ -968,10 +968,10 @@ class pyBluePrintCirclesShader(StrokeShader):
it.increment()
stroke.Resample(32 * self.__turns)
sv_nb = stroke.strokeVerticesSize()
# print "min :", p_min.x, p_min.y # DEBUG
# print "mean :", p_sum.x, p_sum.y # DEBUG
# print "max :", p_max.x, p_max.y # DEBUG
# print "----------------------" # DEBUG
# print("min :", p_min.x, p_min.y) # DEBUG
# print("mean :", p_sum.x, p_sum.y) # DEBUG
# print("max :", p_max.x, p_max.y) # DEBUG
# print("----------------------") # DEBUG
#######################################################
sv_nb = sv_nb / self.__turns
center = (p_min + p_max) / 2
@@ -986,7 +986,7 @@ class pyBluePrintCirclesShader(StrokeShader):
i = 0
while i < sv_nb:
p_new.x = center.x + radius * cos(2 * pi * float(i) / float(sv_nb - 1))
p_new.y = center.y + radius * sin(2 * pi * float(i) / float(sv_nb - 1))
p_new.y = center.y + radius * sin(2 * pi * float(i) / float(sv_nb - 1))
it.getObject().setPoint(p_new)
i = i + 1
it.increment()
@@ -1018,10 +1018,10 @@ class pyBluePrintEllipsesShader(StrokeShader):
it.increment()
stroke.Resample(32 * self.__turns)
sv_nb = stroke.strokeVerticesSize()
# print "min :", p_min.x, p_min.y # DEBUG
# print "mean :", p_sum.x, p_sum.y # DEBUG
# print "max :", p_max.x, p_max.y # DEBUG
# print "----------------------" # DEBUG
# print("min :", p_min.x, p_min.y) # DEBUG
# print("mean :", p_sum.x, p_sum.y) # DEBUG
# print("max :", p_max.x, p_max.y) # DEBUG
# print("----------------------") # DEBUG
#######################################################
sv_nb = sv_nb / self.__turns
center = (p_min + p_max) / 2
@@ -1038,7 +1038,7 @@ class pyBluePrintEllipsesShader(StrokeShader):
i = 0
while i < sv_nb:
p_new.x = center.x + radius_x * cos(2 * pi * float(i) / float(sv_nb - 1))
p_new.y = center.y + radius_y * sin(2 * pi * float(i) / float(sv_nb - 1))
p_new.y = center.y + radius_y * sin(2 * pi * float(i) / float(sv_nb - 1))
it.getObject().setPoint(p_new)
i = i + 1
it.increment()
@@ -1159,15 +1159,15 @@ class pyBluePrintDirectedSquaresShader(StrokeShader):
p_var_xx = p_var_xx / sv_nb
p_var_yy = p_var_yy / sv_nb
p_var_xy = p_var_xy / sv_nb
## print p_var_xx, p_var_yy, p_var_xy
## print(p_var_xx, p_var_yy, p_var_xy)
trace = p_var_xx + p_var_yy
det = p_var_xx * p_var_yy - p_var_xy * p_var_xy
sqrt_coeff = sqrt(trace * trace - 4 * det)
lambda1 = (trace + sqrt_coeff) / 2
lambda2 = (trace - sqrt_coeff) / 2
## print lambda1, lambda2
## print(lambda1, lambda2)
theta = atan(2 * p_var_xy / (p_var_xx - p_var_yy)) / 2
## print theta
## print(theta)
if p_var_yy > p_var_xx:
e1 = Vector(cos(theta + pi / 2), sin(theta + pi / 2)) * sqrt(lambda1) * self.__mult
e2 = Vector(cos(theta + pi), sin(theta + pi)) * sqrt(lambda2) * self.__mult
@@ -1261,12 +1261,12 @@ class pyDebugShader(StrokeShader):
def getName(self):
return "pyDebugShader"
def shade(self, stroke):
def shade(self, stroke):
fe = GetSelectedFEdgeCF()
id1=fe.vertexA().getId()
id2=fe.vertexB().getId()
#print id1.getFirst(), id1.getSecond()
#print id2.getFirst(), id2.getSecond()
#print(id1.getFirst(), id1.getSecond())
#print(id2.getFirst(), id2.getSecond())
it = stroke.strokeVerticesBegin()
found = 0
foundfirst = 0
@@ -1282,5 +1282,4 @@ class pyDebugShader(StrokeShader):
break
it.increment()
if(found != 0):
print "The selected Stroke id is: ", stroke.getId().getFirst(), stroke.getId().getSecond()
print("The selected Stroke id is: ", stroke.getId().getFirst(), stroke.getId().getSecond())