Cleanup: Remove unused Voronoi texture code.
Let's finally delete this code, after 4 years of being unused, there really is no excuse anymore. If we decide to extend the procedural textures in SVM, we can do this anytime in the future.
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@@ -37,7 +37,7 @@ shader node_voronoi_texture(
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float da[4];
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point pa[4];
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voronoi(p * Scale, "Distance Squared", 1.0, da, pa);
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voronoi(p * Scale, 1.0, da, pa);
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/* Colored output */
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if (Coloring == "Intensity") {
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