Cleanup: Remove unused Voronoi texture code.

Let's finally delete this code, after 4 years of being unused,
there really is no excuse anymore.

If we decide to extend the procedural textures in SVM, we can do this anytime in the future.
This commit is contained in:
Thomas Dinges
2015-05-28 00:33:31 +02:00
parent 930bf58478
commit 20f6a0f2d7
5 changed files with 91 additions and 292 deletions

View File

@@ -37,7 +37,7 @@ shader node_voronoi_texture(
float da[4];
point pa[4];
voronoi(p * Scale, "Distance Squared", 1.0, da, pa);
voronoi(p * Scale, 1.0, da, pa);
/* Colored output */
if (Coloring == "Intensity") {