Cycles: Direct multi light sampling in the Branched Path Integrator is optional now.

Disabling this can improve performance, when we need a lot of AA Samples anyway, to clear up the render.

Simple example .blend: http://www.pasteall.org/blend/27582

Differential Revision: https://developer.blender.org/D392
This commit is contained in:
Thomas Dinges
2014-03-15 17:36:44 +01:00
parent cb4c49ad97
commit 211f08d89b
7 changed files with 19 additions and 6 deletions

View File

@@ -130,6 +130,7 @@ void Integrator::device_update(Device *device, DeviceScene *dscene, Scene *scene
kintegrator->mesh_light_samples = mesh_light_samples;
kintegrator->subsurface_samples = subsurface_samples;
kintegrator->volume_samples = volume_samples;
kintegrator->sample_all_lights_direct = sample_all_lights_direct;
kintegrator->sample_all_lights_indirect = sample_all_lights_indirect;
kintegrator->sampling_pattern = sampling_pattern;
@@ -199,6 +200,7 @@ bool Integrator::modified(const Integrator& integrator)
volume_samples == integrator.volume_samples &&
motion_blur == integrator.motion_blur &&
sampling_pattern == integrator.sampling_pattern &&
sample_all_lights_direct == integrator.sample_all_lights_direct &&
sample_all_lights_indirect == integrator.sample_all_lights_indirect);
}