Fix UV-Editor crashes w/ over SHRT_MAX UV's
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@@ -69,7 +69,7 @@ typedef struct UvElement {
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/* general use flag */
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unsigned char flag;
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/* If generating element map with island sorting, this stores the island index */
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unsigned short island;
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unsigned int island;
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} UvElement;
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@@ -90,9 +90,7 @@ typedef struct UvElementMap {
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int *islandIndices;
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} UvElementMap;
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/* invalid island index is max short. If any one has the patience
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* to make that many islands, he can bite me :p */
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#define INVALID_ISLAND 0xFFFF
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#define INVALID_ISLAND ((unsigned int)-1)
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/* Connectivity data */
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typedef struct MeshElemMap {
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