OSL implementation of RGB ramp node.

The sampled color ramp data is passed to OSL as a color array. This has to be done as actual float[3] array though, since the Cycles float3 type actually contains 4 floats, leading to shifting color components in the array.

Additional parameter set functions for arrays have been added to the Cycles OSL interface for this purpose.
This commit is contained in:
Lukas Toenne
2012-09-15 15:41:37 +00:00
parent 2390a2657e
commit 21964e6538
6 changed files with 134 additions and 0 deletions

View File

@@ -309,6 +309,70 @@ void OSLCompiler::parameter(const char *name, const Transform& tfm)
ss->Parameter(name, TypeDesc::TypeMatrix, (float*)&tfm);
}
void OSLCompiler::parameter_array(const char *name, const float f[], int arraylen)
{
OSL::ShadingSystem *ss = (OSL::ShadingSystem*)shadingsys;
TypeDesc type = TypeDesc::TypeFloat;
type.arraylen = arraylen;
ss->Parameter(name, type, f);
}
void OSLCompiler::parameter_color_array(const char *name, const float f[][3], int arraylen)
{
OSL::ShadingSystem *ss = (OSL::ShadingSystem*)shadingsys;
TypeDesc type = TypeDesc::TypeColor;
type.arraylen = arraylen;
ss->Parameter(name, type, f);
}
void OSLCompiler::parameter_vector_array(const char *name, const float f[][3], int arraylen)
{
OSL::ShadingSystem *ss = (OSL::ShadingSystem*)shadingsys;
TypeDesc type = TypeDesc::TypeVector;
type.arraylen = arraylen;
ss->Parameter(name, type, f);
}
void OSLCompiler::parameter_normal_array(const char *name, const float f[][3], int arraylen)
{
OSL::ShadingSystem *ss = (OSL::ShadingSystem*)shadingsys;
TypeDesc type = TypeDesc::TypeNormal;
type.arraylen = arraylen;
ss->Parameter(name, type, f);
}
void OSLCompiler::parameter_point_array(const char *name, const float f[][3], int arraylen)
{
OSL::ShadingSystem *ss = (OSL::ShadingSystem*)shadingsys;
TypeDesc type = TypeDesc::TypePoint;
type.arraylen = arraylen;
ss->Parameter(name, type, f);
}
void OSLCompiler::parameter_array(const char *name, const int f[], int arraylen)
{
OSL::ShadingSystem *ss = (OSL::ShadingSystem*)shadingsys;
TypeDesc type = TypeDesc::TypeInt;
type.arraylen = arraylen;
ss->Parameter(name, type, f);
}
void OSLCompiler::parameter_array(const char *name, const char * const s[], int arraylen)
{
OSL::ShadingSystem *ss = (OSL::ShadingSystem*)shadingsys;
TypeDesc type = TypeDesc::TypeString;
type.arraylen = arraylen;
ss->Parameter(name, type, s);
}
void OSLCompiler::parameter_array(const char *name, const Transform tfm[], int arraylen)
{
OSL::ShadingSystem *ss = (OSL::ShadingSystem*)shadingsys;
TypeDesc type = TypeDesc::TypeMatrix;
type.arraylen = arraylen;
ss->Parameter(name, type, (const float *)tfm);
}
void OSLCompiler::find_dependencies(set<ShaderNode*>& dependencies, ShaderInput *input)
{
ShaderNode *node = (input->link)? input->link->parent: NULL;