Cycles: implement pointiness geometry attribute

This attribute means how "pointy" the geometry surface is, which allows to do
effects like dirt maps and wear-off effects on render geometry. This means the
attribute is calculated for the final mesh which means no baking (which implies
UV unwrap) is needed. Apart from this the behavior is quite close to how vertex
dirty colors works.

The new attribute is available as an output socket of Geometry node.

There's no penalty for the render time, only some delay on scene preparation
(the delay is linear of the mesh complexity).

Reviewers: brecht, juicyfruit

Subscribers: eyecandy, venomgfx

Differential Revision: https://developer.blender.org/D1086
This commit is contained in:
Sergey Sharybin
2015-02-06 12:35:46 +05:00
parent 1ebf95bfd7
commit 227a94077f
6 changed files with 92 additions and 2 deletions

View File

@@ -230,6 +230,8 @@ const char *Attribute::standard_name(AttributeStandard std)
return "heat";
case ATTR_STD_VOLUME_VELOCITY:
return "velocity";
case ATTR_STD_POINTINESS:
return "pointiness";
case ATTR_STD_NOT_FOUND:
case ATTR_STD_NONE:
case ATTR_STD_NUM:
@@ -375,6 +377,9 @@ Attribute *AttributeSet::add(AttributeStandard std, ustring name)
case ATTR_STD_VOLUME_VELOCITY:
attr = add(name, TypeDesc::TypeVector, ATTR_ELEMENT_VOXEL);
break;
case ATTR_STD_POINTINESS:
attr = add(name, TypeDesc::TypeFloat, ATTR_ELEMENT_VERTEX);
break;
default:
assert(0);
break;
@@ -395,6 +400,9 @@ Attribute *AttributeSet::add(AttributeStandard std, ustring name)
case ATTR_STD_GENERATED_TRANSFORM:
attr = add(name, TypeDesc::TypeMatrix, ATTR_ELEMENT_MESH);
break;
case ATTR_STD_POINTINESS:
attr = add(name, TypeDesc::TypeFloat, ATTR_ELEMENT_VERTEX);
break;
default:
assert(0);
break;