Cycles: OpenCL split kernel refactor

This does a few things at once:

- Refactors host side split kernel logic into a new device
  agnostic class `DeviceSplitKernel`.
- Removes tile splitting, a new work pool implementation takes its place and
  allows as many threads as will fit in memory regardless of tile size, which
  can give performance gains.
- Refactors split state buffers into one buffer, as well as reduces the
  number of arguments passed to kernels. Means there's less code to deal
  with overall.
- Moves kernel logic out of OpenCL kernel files so they can later be used by
  other device types.
- Replaced OpenCL specific APIs with new generic versions
- Tiles can now be seen updating during rendering
This commit is contained in:
Mai Lavelle
2017-02-22 08:10:02 -05:00
parent 520b53364c
commit 230c00d872
41 changed files with 1750 additions and 2587 deletions

View File

@@ -14,7 +14,7 @@
* limitations under the License.
*/
#include "kernel_split_common.h"
CCL_NAMESPACE_BEGIN
/* Note on kernel_data_initialization kernel
* This kernel Initializes structures needed in path-iteration kernels.
@@ -50,72 +50,77 @@
* All slots in queues are initialized to queue empty slot;
* The number of elements in the queues is initialized to 0;
*/
ccl_device void kernel_data_init(
KernelGlobals *kg,
ShaderData *sd_DL_shadow,
ccl_constant KernelData *data,
ccl_global float *per_sample_output_buffers,
ccl_global void *split_data_buffer,
int num_elements,
ccl_global char *ray_state,
ccl_global uint *rng_state,
ccl_global uint *rng_coop, /* rng array to store rng values for all rays */
ccl_global float3 *throughput_coop, /* throughput array to store throughput values for all rays */
ccl_global float *L_transparent_coop, /* L_transparent array to store L_transparent values for all rays */
PathRadiance *PathRadiance_coop, /* PathRadiance array to store PathRadiance values for all rays */
ccl_global Ray *Ray_coop, /* Ray array to store Ray information for all rays */
ccl_global PathState *PathState_coop, /* PathState array to store PathState information for all rays */
Intersection *Intersection_coop_shadow,
ccl_global char *ray_state, /* Stores information on current state of a ray */
#ifdef __KERNEL_OPENCL__
#define KERNEL_TEX(type, ttype, name) \
ccl_global type *name,
#include "../kernel_textures.h"
#endif
int start_sample, int sx, int sy, int sw, int sh, int offset, int stride,
int rng_state_offset_x,
int rng_state_offset_y,
int rng_state_stride,
ccl_global int *Queue_data, /* Memory for queues */
int start_sample,
int end_sample,
int sx, int sy, int sw, int sh, int offset, int stride,
ccl_global int *Queue_index, /* Tracks the number of elements in queues */
int queuesize, /* size (capacity) of the queue */
ccl_global char *use_queues_flag, /* flag to decide if scene-intersect kernel should use queues to fetch ray index */
ccl_global unsigned int *work_array, /* work array to store which work each ray belongs to */
#ifdef __WORK_STEALING__
ccl_global unsigned int *work_pool_wgs, /* Work pool for each work group */
unsigned int num_samples, /* Total number of samples per pixel */
#endif
#ifdef __KERNEL_DEBUG__
DebugData *debugdata_coop,
#endif
int parallel_samples) /* Number of samples to be processed in parallel */
ccl_global unsigned int *work_pools, /* Work pool for each work group */
unsigned int num_samples,
ccl_global float *buffer)
{
#ifdef __KERNEL_OPENCL__
kg->data = data;
kg->sd_input = sd_DL_shadow;
kg->isect_shadow = Intersection_coop_shadow;
#endif
kernel_split_params.x = sx;
kernel_split_params.y = sy;
kernel_split_params.w = sw;
kernel_split_params.h = sh;
kernel_split_params.offset = offset;
kernel_split_params.stride = stride;
kernel_split_params.rng_state = rng_state;
kernel_split_params.start_sample = start_sample;
kernel_split_params.end_sample = end_sample;
kernel_split_params.work_pools = work_pools;
kernel_split_params.num_samples = num_samples;
kernel_split_params.queue_index = Queue_index;
kernel_split_params.queue_size = queuesize;
kernel_split_params.use_queues_flag = use_queues_flag;
kernel_split_params.buffer = buffer;
split_data_init(&kernel_split_state, num_elements, split_data_buffer, ray_state);
#ifdef __KERNEL_OPENCL__
#define KERNEL_TEX(type, ttype, name) \
kg->name = name;
#include "../kernel_textures.h"
#endif
int thread_index = get_global_id(1) * get_global_size(0) + get_global_id(0);
#ifdef __WORK_STEALING__
int lid = get_local_id(1) * get_local_size(0) + get_local_id(0);
/* Initialize work_pool_wgs */
if(lid == 0) {
int group_index = get_group_id(1) * get_num_groups(0) + get_group_id(0);
work_pool_wgs[group_index] = 0;
}
barrier(CLK_LOCAL_MEM_FENCE);
#endif /* __WORK_STEALING__ */
int thread_index = ccl_global_id(1) * ccl_global_size(0) + ccl_global_id(0);
/* Initialize queue data and queue index. */
if(thread_index < queuesize) {
/* Initialize active ray queue. */
Queue_data[QUEUE_ACTIVE_AND_REGENERATED_RAYS * queuesize + thread_index] = QUEUE_EMPTY_SLOT;
kernel_split_state.queue_data[QUEUE_ACTIVE_AND_REGENERATED_RAYS * queuesize + thread_index] = QUEUE_EMPTY_SLOT;
/* Initialize background and buffer update queue. */
Queue_data[QUEUE_HITBG_BUFF_UPDATE_TOREGEN_RAYS * queuesize + thread_index] = QUEUE_EMPTY_SLOT;
kernel_split_state.queue_data[QUEUE_HITBG_BUFF_UPDATE_TOREGEN_RAYS * queuesize + thread_index] = QUEUE_EMPTY_SLOT;
/* Initialize shadow ray cast of AO queue. */
Queue_data[QUEUE_SHADOW_RAY_CAST_AO_RAYS * queuesize + thread_index] = QUEUE_EMPTY_SLOT;
kernel_split_state.queue_data[QUEUE_SHADOW_RAY_CAST_AO_RAYS * queuesize + thread_index] = QUEUE_EMPTY_SLOT;
/* Initialize shadow ray cast of direct lighting queue. */
Queue_data[QUEUE_SHADOW_RAY_CAST_DL_RAYS * queuesize + thread_index] = QUEUE_EMPTY_SLOT;
kernel_split_state.queue_data[QUEUE_SHADOW_RAY_CAST_DL_RAYS * queuesize + thread_index] = QUEUE_EMPTY_SLOT;
}
if(thread_index == 0) {
@@ -126,109 +131,83 @@ ccl_device void kernel_data_init(
/* The scene-intersect kernel should not use the queues very first time.
* since the queue would be empty.
*/
use_queues_flag[0] = 0;
*use_queues_flag = 0;
}
int x = get_global_id(0);
int y = get_global_id(1);
int ray_index = ccl_global_id(0) + ccl_global_id(1) * ccl_global_size(0);
if(x < (sw * parallel_samples) && y < sh) {
int ray_index = x + y * (sw * parallel_samples);
/* This is the first assignment to ray_state;
* So we dont use ASSIGN_RAY_STATE macro.
*/
kernel_split_state.ray_state[ray_index] = RAY_ACTIVE;
/* This is the first assignment to ray_state;
* So we dont use ASSIGN_RAY_STATE macro.
unsigned int my_sample;
unsigned int pixel_x;
unsigned int pixel_y;
unsigned int tile_x;
unsigned int tile_y;
unsigned int my_sample_tile;
unsigned int work_index = 0;
/* Get work. */
if(!get_next_work(kg, &work_index, ray_index)) {
/* No more work, mark ray as inactive */
kernel_split_state.ray_state[ray_index] = RAY_INACTIVE;
return;
}
/* Get the sample associated with the work. */
my_sample = get_work_sample(kg, work_index, ray_index) + start_sample;
my_sample_tile = 0;
/* Get pixel and tile position associated with the work. */
get_work_pixel_tile_position(kg, &pixel_x, &pixel_y,
&tile_x, &tile_y,
work_index,
ray_index);
kernel_split_state.work_array[ray_index] = work_index;
rng_state += kernel_split_params.offset + pixel_x + pixel_y*stride;
ccl_global float *per_sample_output_buffers = kernel_split_state.per_sample_output_buffers;
per_sample_output_buffers += ((tile_x + (tile_y * stride)) + (my_sample_tile)) * kernel_data.film.pass_stride;
/* Initialize random numbers and ray. */
kernel_path_trace_setup(kg,
rng_state,
my_sample,
pixel_x, pixel_y,
&kernel_split_state.rng[ray_index],
&kernel_split_state.ray[ray_index]);
if(kernel_split_state.ray[ray_index].t != 0.0f) {
/* Initialize throughput, L_transparent, Ray, PathState;
* These rays proceed with path-iteration.
*/
ray_state[ray_index] = RAY_ACTIVE;
unsigned int my_sample;
unsigned int pixel_x;
unsigned int pixel_y;
unsigned int tile_x;
unsigned int tile_y;
unsigned int my_sample_tile;
#ifdef __WORK_STEALING__
unsigned int my_work = 0;
/* Get work. */
get_next_work(work_pool_wgs, &my_work, sw, sh, num_samples, parallel_samples, ray_index);
/* Get the sample associated with the work. */
my_sample = get_my_sample(my_work, sw, sh, parallel_samples, ray_index) + start_sample;
my_sample_tile = 0;
/* Get pixel and tile position associated with the work. */
get_pixel_tile_position(&pixel_x, &pixel_y,
&tile_x, &tile_y,
my_work,
sw, sh, sx, sy,
parallel_samples,
ray_index);
work_array[ray_index] = my_work;
#else /* __WORK_STEALING__ */
unsigned int tile_index = ray_index / parallel_samples;
tile_x = tile_index % sw;
tile_y = tile_index / sw;
my_sample_tile = ray_index - (tile_index * parallel_samples);
my_sample = my_sample_tile + start_sample;
/* Initialize work array. */
work_array[ray_index] = my_sample ;
/* Calculate pixel position of this ray. */
pixel_x = sx + tile_x;
pixel_y = sy + tile_y;
#endif /* __WORK_STEALING__ */
rng_state += (rng_state_offset_x + tile_x) + (rng_state_offset_y + tile_y) * rng_state_stride;
/* Initialise per_sample_output_buffers to all zeros. */
per_sample_output_buffers += (((tile_x + (tile_y * stride)) * parallel_samples) + (my_sample_tile)) * kernel_data.film.pass_stride;
int per_sample_output_buffers_iterator = 0;
for(per_sample_output_buffers_iterator = 0;
per_sample_output_buffers_iterator < kernel_data.film.pass_stride;
per_sample_output_buffers_iterator++)
{
per_sample_output_buffers[per_sample_output_buffers_iterator] = 0.0f;
}
/* Initialize random numbers and ray. */
kernel_path_trace_setup(kg,
rng_state,
my_sample,
pixel_x, pixel_y,
&rng_coop[ray_index],
&Ray_coop[ray_index]);
if(Ray_coop[ray_index].t != 0.0f) {
/* Initialize throughput, L_transparent, Ray, PathState;
* These rays proceed with path-iteration.
*/
throughput_coop[ray_index] = make_float3(1.0f, 1.0f, 1.0f);
L_transparent_coop[ray_index] = 0.0f;
path_radiance_init(&PathRadiance_coop[ray_index], kernel_data.film.use_light_pass);
path_state_init(kg,
kg->sd_input,
&PathState_coop[ray_index],
&rng_coop[ray_index],
my_sample,
&Ray_coop[ray_index]);
kernel_split_state.throughput[ray_index] = make_float3(1.0f, 1.0f, 1.0f);
kernel_split_state.L_transparent[ray_index] = 0.0f;
path_radiance_init(&kernel_split_state.path_radiance[ray_index], kernel_data.film.use_light_pass);
path_state_init(kg,
kernel_split_state.sd_DL_shadow,
&kernel_split_state.path_state[ray_index],
&kernel_split_state.rng[ray_index],
my_sample,
&kernel_split_state.ray[ray_index]);
#ifdef __KERNEL_DEBUG__
debug_data_init(&debugdata_coop[ray_index]);
debug_data_init(&kernel_split_state.debug_data[ray_index]);
#endif
}
else {
/* These rays do not participate in path-iteration. */
float4 L_rad = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
/* Accumulate result in output buffer. */
kernel_write_pass_float4(per_sample_output_buffers, my_sample, L_rad);
path_rng_end(kg, rng_state, rng_coop[ray_index]);
ASSIGN_RAY_STATE(ray_state, ray_index, RAY_TO_REGENERATE);
}
}
/* Mark rest of the ray-state indices as RAY_INACTIVE. */
if(thread_index < (get_global_size(0) * get_global_size(1)) - (sh * (sw * parallel_samples))) {
/* First assignment, hence we dont use ASSIGN_RAY_STATE macro */
ray_state[((sw * parallel_samples) * sh) + thread_index] = RAY_INACTIVE;
else {
/* These rays do not participate in path-iteration. */
float4 L_rad = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
/* Accumulate result in output buffer. */
kernel_write_pass_float4(per_sample_output_buffers, my_sample, L_rad);
path_rng_end(kg, rng_state, kernel_split_state.rng[ray_index]);
ASSIGN_RAY_STATE(kernel_split_state.ray_state, ray_index, RAY_TO_REGENERATE);
}
}
CCL_NAMESPACE_END