Patch #29336: renaming UV (Texture) Layer to UV Map in the user interface,
by Gaia Clary. Rationale: the name was confusing and not always used consistently, and this map itself is not something that can be layered, rather the map can be used as texture coordinates in some layered setup. The original intent was to indicate this contained more than just UV's, but the game engine settings have already been moved out, and apparently users didn't really get this from the name anyway.
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@@ -265,7 +265,7 @@ class DATA_PT_shape_keys(MeshButtonsPanel, Panel):
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class DATA_PT_uv_texture(MeshButtonsPanel, Panel):
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bl_label = "UV Texture"
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bl_label = "UV Maps"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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def draw(self, context):
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