BGE: Fix KX_LightObject python API documentation.

Replace "..attribute::" by ".. attribute::".
This commit is contained in:
Porteries Tristan
2016-05-15 14:56:40 +00:00
parent 20714889bf
commit 23bdcfe560

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@@ -60,37 +60,37 @@ base class --- :class:`KX_GameObject`
:type: float (read only) :type: float (read only)
..attribute:: shadowFrustumSize .. attribute:: shadowFrustumSize
Size of the frustum used for creating the shadowmap. Size of the frustum used for creating the shadowmap.
:type: float (read only) :type: float (read only)
..attribute:: shadowBindId .. attribute:: shadowBindId
The OpenGL shadow texture bind number/id. The OpenGL shadow texture bind number/id.
:type: int (read only) :type: int (read only)
..attribute:: shadowMapType .. attribute:: shadowMapType
The shadow shadow map type (0 -> Simple; 1 -> Variance) The shadow shadow map type (0 -> Simple; 1 -> Variance)
:type: int (read only) :type: int (read only)
..attribute:: shadowBias .. attribute:: shadowBias
The shadow buffer sampling bias. The shadow buffer sampling bias.
:type: float (read only) :type: float (read only)
..attribute:: shadowBleedBias .. attribute:: shadowBleedBias
The bias for reducing light-bleed on variance shadow maps. The bias for reducing light-bleed on variance shadow maps.
:type: float (read only) :type: float (read only)
..attribute:: useShadow .. attribute:: useShadow
Returns True if the light has Shadow option activated, else returns False. Returns True if the light has Shadow option activated, else returns False.