BGE: Added getActionName() function to KX_GameObject()

It works similar to getActionFrame(), you have to give a layer or not (for layer 0) as the argument and it returns the name of the animation that the object is currently playing.

Example:

```
import bge
own = bge.logic.getCurrentController().owner
own.playAction("SomeAction",0,20)
print(own.getActionName())
```
>> SomeAction

Here is an example file, just open the blend file with the terminal opened
and press P, you can see how the current animation is being printed:
{F217484}

Reviewers: moguri, hg1, panzergame, campbellbarton

Reviewed By: panzergame

Subscribers: campbellbarton, hg1, #game_engine

Projects: #game_engine

Differential Revision: https://developer.blender.org/D1443
This commit is contained in:
Mateo de Mayo
2015-08-03 23:47:46 +02:00
committed by Porteries Tristan
parent 73522e1157
commit 23f54076db
7 changed files with 65 additions and 4 deletions

View File

@@ -972,6 +972,16 @@ base class --- :class:`SCA_IObject`
:return: The current frame of the action
:rtype: float
.. method:: getActionName(layer=0)
Gets the name of the current action playing in the supplied layer.
:arg layer: The layer that you want to get the action name from.
:type layer: integer
:return: The name of the current action
:rtype: string
.. method:: setActionFrame(frame, layer=0)
Set the current frame of the action playing in the supplied layer.