BGE: Added getActionName() function to KX_GameObject()
It works similar to getActionFrame(), you have to give a layer or not (for layer 0) as the argument and it returns the name of the animation that the object is currently playing. Example: ``` import bge own = bge.logic.getCurrentController().owner own.playAction("SomeAction",0,20) print(own.getActionName()) ``` >> SomeAction Here is an example file, just open the blend file with the terminal opened and press P, you can see how the current animation is being printed: {F217484} Reviewers: moguri, hg1, panzergame, campbellbarton Reviewed By: panzergame Subscribers: campbellbarton, hg1, #game_engine Projects: #game_engine Differential Revision: https://developer.blender.org/D1443
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Porteries Tristan

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@@ -972,6 +972,16 @@ base class --- :class:`SCA_IObject`
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:return: The current frame of the action
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:rtype: float
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.. method:: getActionName(layer=0)
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Gets the name of the current action playing in the supplied layer.
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:arg layer: The layer that you want to get the action name from.
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:type layer: integer
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:return: The name of the current action
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:rtype: string
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.. method:: setActionFrame(frame, layer=0)
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Set the current frame of the action playing in the supplied layer.
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