BMesh: decimate wasn't using face/edge centers

When calculating quadrics, using the first-vertex isn't correct.
This commit is contained in:
Campbell Barton
2015-05-20 23:28:56 +10:00
parent 8edfcf653a
commit 24e1d7f4f4
3 changed files with 22 additions and 14 deletions

View File

@@ -38,7 +38,7 @@ typedef struct Quadric {
} Quadric;
/* conversion */
void BLI_quadric_from_v3_dist(Quadric *q, const float v[3], const float offset);
void BLI_quadric_from_plane(Quadric *q, const float v[4]);
void BLI_quadric_to_tensor_m3(const Quadric *q, float m[3][3]);
void BLI_quadric_to_vector_v3(const Quadric *q, float v[3]);

View File

@@ -42,7 +42,7 @@
#define QUADRIC_FLT_TOT (sizeof(Quadric) / sizeof(float))
void BLI_quadric_from_v3_dist(Quadric *q, const float v[3], const float offset)
void BLI_quadric_from_plane(Quadric *q, const float v[4])
{
q->a2 = v[0] * v[0];
q->b2 = v[1] * v[1];
@@ -52,11 +52,11 @@ void BLI_quadric_from_v3_dist(Quadric *q, const float v[3], const float offset)
q->ac = v[0] * v[2];
q->bc = v[1] * v[2];
q->ad = v[0] * offset;
q->bd = v[1] * offset;
q->cd = v[2] * offset;
q->ad = v[0] * v[3];
q->bd = v[1] * v[3];
q->cd = v[2] * v[3];
q->d2 = offset * offset;
q->d2 = v[3] * v[3];
}
void BLI_quadric_to_tensor_m3(const Quadric *q, float m[3][3])

View File

@@ -77,12 +77,15 @@ static void bm_decim_build_quadrics(BMesh *bm, Quadric *vquadrics)
BMLoop *l_first;
BMLoop *l_iter;
const float *co = BM_FACE_FIRST_LOOP(f)->v->co;
const float *no = f->no;
const float offset = -dot_v3v3(no, co);
float center[3];
float plane[4];
Quadric q;
BLI_quadric_from_v3_dist(&q, no, offset);
BM_face_calc_center_mean(f, center);
copy_v3_v3(plane, f->no);
plane[3] = -dot_v3v3(plane, center);
BLI_quadric_from_plane(&q, plane);
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
do {
@@ -94,14 +97,19 @@ static void bm_decim_build_quadrics(BMesh *bm, Quadric *vquadrics)
BM_ITER_MESH (e, &iter, bm, BM_EDGES_OF_MESH) {
if (UNLIKELY(BM_edge_is_boundary(e))) {
float edge_vector[3];
float edge_cross[3];
float edge_plane[4];
sub_v3_v3v3(edge_vector, e->v2->co, e->v1->co);
f = e->l->f;
cross_v3_v3v3(edge_cross, edge_vector, f->no);
cross_v3_v3v3(edge_plane, edge_vector, f->no);
if (normalize_v3(edge_cross) > FLT_EPSILON) {
if (normalize_v3(edge_plane) > FLT_EPSILON) {
Quadric q;
BLI_quadric_from_v3_dist(&q, edge_cross, -dot_v3v3(edge_cross, e->v1->co));
float center[3];
mid_v3_v3v3(center, e->v1->co, e->v2->co);
edge_plane[3] = -dot_v3v3(edge_plane, center);
BLI_quadric_from_plane(&q, edge_plane);
BLI_quadric_mul(&q, BOUNDARY_PRESERVE_WEIGHT);
BLI_quadric_add_qu_qu(&vquadrics[BM_elem_index_get(e->v1)], &q);