Cleanup: spelling in comments

This commit is contained in:
Campbell Barton
2022-04-22 08:16:37 +10:00
parent 179100c021
commit 2547c3c70c
12 changed files with 21 additions and 16 deletions

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@@ -865,7 +865,7 @@ ccl_device_inline void shader_eval_volume(KernelGlobals kg,
* `u(x, T) = u(x - (T - t) * u(x, T), t)`
*
* This is the typical way to model self-advection in fluid dynamics, however, we do not
* account for other forces affecting the velocity during simulation (pressure, buyoancy,
* account for other forces affecting the velocity during simulation (pressure, buoyancy,
* etc.): this gives a linear interpolation when fluid are mostly "curvy". For better
* results, a higher order interpolation scheme can be used (at the cost of more lookups),
* or an interpolation of the velocity fields for the previous and next frames could also