style cleanup: tabs & whitespace

This commit is contained in:
Campbell Barton
2012-11-03 15:35:03 +00:00
parent 060ea498b0
commit 25591e958d
32 changed files with 345 additions and 343 deletions

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@@ -110,7 +110,7 @@ void av_update_cur_dts(AVFormatContext *s, AVStream *ref_st, int64_t timestamp)
#endif
/* there are some version inbetween, which have avio_... functions but no
AVIO_FLAG_... */
* AVIO_FLAG_... */
#ifndef AVIO_FLAG_WRITE
#define AVIO_FLAG_WRITE URL_WRONLY
#endif

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@@ -2823,7 +2823,7 @@ PointCache *BKE_ptcache_copy_list(ListBase *ptcaches_new, ListBase *ptcaches_old
}
/* Disabled this code; this is being called on scene_update_tagged, and that in turn gets called on
every user action changing stuff, and then it runs a complete bake??? (ton) */
* every user action changing stuff, and then it runs a complete bake??? (ton) */
/* Baking */
void BKE_ptcache_quick_cache_all(Main *bmain, Scene *scene)

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@@ -88,8 +88,8 @@ void free_gpcopybuf(void);
void copy_gpdata(void);
void paste_gpdata(void);
void snap_masklayer_frames(struct MaskLayer *masklay, short mode);
void mirror_masklayer_frames(struct MaskLayer *masklay, short mode);
void snap_masklayer_frames(struct MaskLayer *masklay, short mode);
void mirror_masklayer_frames(struct MaskLayer *masklay, short mode);
#endif
#endif /* __ED_MASK_H__ */

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@@ -1393,10 +1393,10 @@ static void node_shader_buts_script(uiLayout *layout, bContext *UNUSED(C), Point
row = uiLayoutRow(layout, TRUE);
if(RNA_enum_get(ptr, "mode") == NODE_SCRIPT_INTERNAL)
if (RNA_enum_get(ptr, "mode") == NODE_SCRIPT_INTERNAL)
uiItemR(row, ptr, "script", 0, "", ICON_NONE);
else
uiItemR(row, ptr, "filepath", 0,"", ICON_NONE);
uiItemR(row, ptr, "filepath", 0, "", ICON_NONE);
uiItemO(row, "", ICON_FILE_REFRESH, "node.shader_script_update");
}

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@@ -2158,21 +2158,22 @@ static int node_shader_script_update_poll(bContext *C)
Text *text;
/* test if we have a render engine that supports shaders scripts */
if(!(type && type->update_script_node))
if (!(type && type->update_script_node))
return 0;
/* see if we have a shader script node in context */
node = CTX_data_pointer_get_type(C, "node", &RNA_ShaderNodeScript).data;
if(node && node->type == SH_NODE_SCRIPT) {
if (node && node->type == SH_NODE_SCRIPT) {
NodeShaderScript *nss = node->storage;
if(node->id || nss->filepath[0])
if (node->id || nss->filepath[0]) {
return 1;
}
}
/* see if we have a text datablock in context */
text = CTX_data_pointer_get_type(C, "edit_text", &RNA_Text).data;
if(text)
if (text)
return 1;
/* we don't check if text datablock is actually in use, too slow for poll */
@@ -2186,8 +2187,8 @@ static void node_shader_script_update_text(void *data_, ID *UNUSED(id), bNodeTre
bNode *node;
/* update each script that is using this text datablock */
for (node=ntree->nodes.first; node; node=node->next) {
if (node->type == NODE_GROUP){
for (node = ntree->nodes.first; node; node = node->next) {
if (node->type == NODE_GROUP) {
node_shader_script_update_text(data_, NULL, (bNodeTree *)node->id);
}
else if (node->type == SH_NODE_SCRIPT && node->id == &data->text->id) {

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@@ -234,12 +234,13 @@ static int check_alpha_pass(Base *base)
}
/***/
static unsigned int colortab[24] =
{0x0, 0xFF88FF, 0xFFBBFF,
static unsigned int colortab[24] = {
0x0, 0xFF88FF, 0xFFBBFF,
0x403000, 0xFFFF88, 0xFFFFBB,
0x104040, 0x66CCCC, 0x77CCCC,
0x104010, 0x55BB55, 0x66FF66,
0xFFFFFF};
0xFFFFFF
};
static float cube[8][3] = {

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@@ -1227,7 +1227,7 @@ void GPU_buffer_draw_elements(GPUBuffer *elements, unsigned int mode, int start,
* drawing and doesn't interact at all with the buffer code above */
/* Return false if VBO is either unavailable or disabled by the user,
true otherwise */
* true otherwise */
static int gpu_vbo_enabled(void)
{
return (GLEW_ARB_vertex_buffer_object &&

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@@ -496,41 +496,41 @@ void mem_read(Stream & mem, DDSHeader & header)
namespace
{
struct FormatDescriptor
{
struct FormatDescriptor
{
uint format;
uint bitcount;
uint rmask;
uint gmask;
uint bmask;
uint amask;
};
};
static const FormatDescriptor s_d3dFormats[] =
{
static const FormatDescriptor s_d3dFormats[] =
{
{ D3DFMT_R8G8B8, 24, 0xFF0000, 0xFF00, 0xFF, 0 },
{ D3DFMT_A8R8G8B8, 32, 0xFF0000, 0xFF00, 0xFF, 0xFF000000 }, // DXGI_FORMAT_B8G8R8A8_UNORM
{ D3DFMT_X8R8G8B8, 32, 0xFF0000, 0xFF00, 0xFF, 0 }, // DXGI_FORMAT_B8G8R8X8_UNORM
{ D3DFMT_R5G6B5, 16, 0xF800, 0x7E0, 0x1F, 0 }, // DXGI_FORMAT_B5G6R5_UNORM
{ D3DFMT_A8R8G8B8, 32, 0xFF0000, 0xFF00, 0xFF, 0xFF000000 }, /* DXGI_FORMAT_B8G8R8A8_UNORM */
{ D3DFMT_X8R8G8B8, 32, 0xFF0000, 0xFF00, 0xFF, 0 }, /* DXGI_FORMAT_B8G8R8X8_UNORM */
{ D3DFMT_R5G6B5, 16, 0xF800, 0x7E0, 0x1F, 0 }, /* DXGI_FORMAT_B5G6R5_UNORM */
{ D3DFMT_X1R5G5B5, 16, 0x7C00, 0x3E0, 0x1F, 0 },
{ D3DFMT_A1R5G5B5, 16, 0x7C00, 0x3E0, 0x1F, 0x8000 }, // DXGI_FORMAT_B5G5R5A1_UNORM
{ D3DFMT_A1R5G5B5, 16, 0x7C00, 0x3E0, 0x1F, 0x8000 }, /* DXGI_FORMAT_B5G5R5A1_UNORM */
{ D3DFMT_A4R4G4B4, 16, 0xF00, 0xF0, 0xF, 0xF000 },
{ D3DFMT_R3G3B2, 8, 0xE0, 0x1C, 0x3, 0 },
{ D3DFMT_A8, 8, 0, 0, 0, 8 }, // DXGI_FORMAT_A8_UNORM
{ D3DFMT_A8, 8, 0, 0, 0, 8 }, /* DXGI_FORMAT_A8_UNORM */
{ D3DFMT_A8R3G3B2, 16, 0xE0, 0x1C, 0x3, 0xFF00 },
{ D3DFMT_X4R4G4B4, 16, 0xF00, 0xF0, 0xF, 0 },
{ D3DFMT_A2B10G10R10, 32, 0x3FF, 0xFFC00, 0x3FF00000, 0xC0000000 }, // DXGI_FORMAT_R10G10B10A2
{ D3DFMT_A8B8G8R8, 32, 0xFF, 0xFF00, 0xFF0000, 0xFF000000 }, // DXGI_FORMAT_R8G8B8A8_UNORM
{ D3DFMT_A2B10G10R10, 32, 0x3FF, 0xFFC00, 0x3FF00000, 0xC0000000 }, /* DXGI_FORMAT_R10G10B10A2 */
{ D3DFMT_A8B8G8R8, 32, 0xFF, 0xFF00, 0xFF0000, 0xFF000000 }, /* DXGI_FORMAT_R8G8B8A8_UNORM */
{ D3DFMT_X8B8G8R8, 32, 0xFF, 0xFF00, 0xFF0000, 0 },
{ D3DFMT_G16R16, 32, 0xFFFF, 0xFFFF0000, 0, 0 }, // DXGI_FORMAT_R16G16_UNORM
{ D3DFMT_G16R16, 32, 0xFFFF, 0xFFFF0000, 0, 0 }, /* DXGI_FORMAT_R16G16_UNORM */
{ D3DFMT_A2R10G10B10, 32, 0x3FF00000, 0xFFC00, 0x3FF, 0xC0000000 },
{ D3DFMT_A2B10G10R10, 32, 0x3FF, 0xFFC00, 0x3FF00000, 0xC0000000 },
{ D3DFMT_L8, 8, 8, 0, 0, 0 }, // DXGI_FORMAT_R8_UNORM
{ D3DFMT_L16, 16, 16, 0, 0, 0 }, // DXGI_FORMAT_R16_UNORM
};
{ D3DFMT_L8, 8, 8, 0, 0, 0 }, /* DXGI_FORMAT_R8_UNORM */
{ D3DFMT_L16, 16, 16, 0, 0, 0 }, /* DXGI_FORMAT_R16_UNORM */
};
static const uint s_d3dFormatCount = sizeof(s_d3dFormats) / sizeof(s_d3dFormats[0]);
static const uint s_d3dFormatCount = sizeof(s_d3dFormats) / sizeof(s_d3dFormats[0]);
} // namespace
@@ -549,7 +549,7 @@ static uint findD3D9Format(uint bitcount, uint rmask, uint gmask, uint bmask, ui
}
return 0;
}
}

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@@ -1006,15 +1006,19 @@ static bNodeSocket *rna_ShaderNodeScript_find_socket(bNode *node, const char *na
bNodeSocket *sock;
if (is_output) {
for (sock = node->outputs.first; sock; sock = sock->next)
if (strcmp(sock->name, name)==0)
for (sock = node->outputs.first; sock; sock = sock->next) {
if (strcmp(sock->name, name) == 0) {
return sock;
}
}
}
else {
for (sock = node->inputs.first; sock; sock = sock->next)
if (strcmp(sock->name, name)==0)
for (sock = node->inputs.first; sock; sock = sock->next) {
if (strcmp(sock->name, name) == 0) {
return sock;
}
}
}
return NULL;
}
@@ -1058,7 +1062,7 @@ static void rna_ShaderNodeScript_mode_set(PointerRNA *ptr, int value)
if (node->id) {
Text *text = (Text*)node->id;
if(value == NODE_SCRIPT_EXTERNAL && text->name) {
if (value == NODE_SCRIPT_EXTERNAL && text->name) {
BLI_strncpy(nss->filepath, text->name, sizeof(nss->filepath));
BLI_path_rel(nss->filepath, G.main->name);
}
@@ -1068,7 +1072,7 @@ static void rna_ShaderNodeScript_mode_set(PointerRNA *ptr, int value)
}
/* remove any bytecode */
if(nss->bytecode) {
if (nss->bytecode) {
MEM_freeN(nss->bytecode);
nss->bytecode = NULL;
}

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@@ -6951,7 +6951,7 @@ static int bpy_class_call(bContext *C, PointerRNA *ptr, FunctionRNA *func, Param
#ifdef USE_PEDANTIC_WRITE
const int is_operator = RNA_struct_is_a(ptr->type, &RNA_Operator);
const char *func_id = RNA_function_identifier(func);
// const char *func_id = RNA_function_identifier(func); /* UNUSED */
/* testing, for correctness, not operator and not draw function */
const short is_readonly = !(RNA_function_flag(func) & FUNC_ALLOW_WRITE);
#endif

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@@ -764,8 +764,8 @@ static void area_sample(TexResult *texr, ImBuf *ibuf, float fx, float fy, afdata
/* table of (exp(ar) - exp(a)) / (1 - exp(a)) for r in range [0, 1] and a = -2
* used instead of actual gaussian, otherwise at high texture magnifications circular artifacts are visible */
#define EWA_MAXIDX 255
static float EWA_WTS[EWA_MAXIDX + 1] =
{ 1.f, 0.990965f, 0.982f, 0.973105f, 0.96428f, 0.955524f, 0.946836f, 0.938216f, 0.929664f,
static float EWA_WTS[EWA_MAXIDX + 1] = {
1.f, 0.990965f, 0.982f, 0.973105f, 0.96428f, 0.955524f, 0.946836f, 0.938216f, 0.929664f,
0.921178f, 0.912759f, 0.904405f, 0.896117f, 0.887893f, 0.879734f, 0.871638f, 0.863605f,
0.855636f, 0.847728f, 0.839883f, 0.832098f, 0.824375f, 0.816712f, 0.809108f, 0.801564f,
0.794079f, 0.786653f, 0.779284f, 0.771974f, 0.76472f, 0.757523f, 0.750382f, 0.743297f,

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@@ -48,8 +48,9 @@
#endif
/**
Base Class for Blender specific inputdevices. Blender specific inputdevices are used when the gameengine is running in embedded mode instead of standalone mode.
*/
* Base Class for Blender specific inputdevices.
* Blender specific inputdevices are used when the gameengine is running in embedded mode instead of standalone mode.
*/
class BL_BlenderInputDevice : public SCA_IInputDevice
{
public:

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@@ -1332,7 +1332,6 @@ static struct PyMethodDef rasterizer_methods[] = {
{"enableMotionBlur",(PyCFunction)gPyEnableMotionBlur,METH_VARARGS,"enable motion blur"},
{"disableMotionBlur",(PyCFunction)gPyDisableMotionBlur,METH_NOARGS,"disable motion blur"},
{"setEyeSeparation", (PyCFunction) gPySetEyeSeparation, METH_VARARGS, "set the eye separation for stereo mode"},
{"getEyeSeparation", (PyCFunction) gPyGetEyeSeparation, METH_NOARGS, "get the eye separation for stereo mode"},
{"setFocalLength", (PyCFunction) gPySetFocalLength, METH_VARARGS, "set the focal length for stereo mode"},

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@@ -32,7 +32,7 @@
#ifndef __RAS_EROSION2DFILTER_H__
#define __RAS_EROSION2DFILTER_H__
const char * ErosionFragmentShader=STRINGIFY(
const char * ErosionFragmentShader = STRINGIFY(
uniform sampler2D bgl_RenderedTexture;
uniform vec2 bgl_TextureCoordinateOffset[9];

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@@ -144,9 +144,9 @@ protected:
virtual unsigned int filter (float * src, short x, short y,
short * size, unsigned int pixSize, unsigned int val)
{
// Copy the float value straight away
// The user can retrieve the original float value by using
// 'F' mode in BGL buffer
/* Copy the float value straight away
* The user can retrieve the original float value by using
* 'F' mode in BGL buffer */
memcpy(&val, src, sizeof (unsigned int));
return val;
}

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@@ -127,8 +127,7 @@ void ImageViewport::calcImage (unsigned int texId, double ts)
// reset image
init(m_capSize[0], m_capSize[1]);
// if texture wasn't initialized
if (!m_texInit)
{
if (!m_texInit) {
// initialize it
loadTexture(texId, m_image, m_size);
m_texInit = true;
@@ -144,10 +143,8 @@ void ImageViewport::calcImage (unsigned int texId, double ts)
m_avail = false;
}
// otherwise copy viewport to buffer, if image is not available
else if (!m_avail)
{
if (m_zbuff)
{
else if (!m_avail) {
if (m_zbuff) {
// Use read pixels with the depth buffer
// *** misusing m_viewportImage here, but since it has the correct size
// (4 bytes per pixel = size of float) and we just need it to apply
@@ -158,10 +155,9 @@ void ImageViewport::calcImage (unsigned int texId, double ts)
FilterZZZA filt;
filterImage(filt, (float *)m_viewportImage, m_capSize);
}
else
else {
if (m_depth)
{
if (m_depth) {
// Use read pixels with the depth buffer
// See warning above about m_viewportImage.
glReadPixels(m_upLeft[0], m_upLeft[1], (GLsizei)m_capSize[0], (GLsizei)m_capSize[1],
@@ -170,19 +166,17 @@ void ImageViewport::calcImage (unsigned int texId, double ts)
FilterDEPTH filt;
filterImage(filt, (float *)m_viewportImage, m_capSize);
}
else
else {
// get frame buffer data
if (m_alpha)
{
if (m_alpha) {
glReadPixels(m_upLeft[0], m_upLeft[1], (GLsizei)m_capSize[0], (GLsizei)m_capSize[1], GL_RGBA,
GL_UNSIGNED_BYTE, m_viewportImage);
// filter loaded data
FilterRGBA32 filt;
filterImage(filt, m_viewportImage, m_capSize);
}
else
{
else {
glReadPixels(m_upLeft[0], m_upLeft[1], (GLsizei)m_capSize[0], (GLsizei)m_capSize[1], GL_RGB,
GL_UNSIGNED_BYTE, m_viewportImage);
// filter loaded data
@@ -190,6 +184,8 @@ void ImageViewport::calcImage (unsigned int texId, double ts)
filterImage(filt, m_viewportImage, m_capSize);
}
}
}
}
}