Renamed "col2" to "wide_ui" which is more meaningful.

This commit is contained in:
Thomas Dinges
2009-11-19 13:26:51 +00:00
parent 08a7bbeae5
commit 2577bfddfd
25 changed files with 551 additions and 551 deletions

View File

@@ -74,7 +74,7 @@ class MATERIAL_PT_context_material(MaterialButtonsPanel):
ob = context.object
slot = context.material_slot
space = context.space_data
col2 = context.region.width > narrowui
wide_ui = context.region.width > narrowui
if ob:
row = layout.row()
@@ -92,7 +92,7 @@ class MATERIAL_PT_context_material(MaterialButtonsPanel):
row.itemO("object.material_slot_select", text="Select")
row.itemO("object.material_slot_deselect", text="Deselect")
if col2:
if wide_ui:
split = layout.split(percentage=0.65)
if ob:
@@ -112,7 +112,7 @@ class MATERIAL_PT_context_material(MaterialButtonsPanel):
layout.template_ID(space, "pin_id")
if mat:
if col2:
if wide_ui:
layout.itemR(mat, "type", expand=True)
else:
layout.itemR(mat, "type", text="")
@@ -131,7 +131,7 @@ class MATERIAL_PT_shading(MaterialButtonsPanel):
layout = self.layout
mat = active_node_mat(context.material)
col2 = context.region.width > narrowui
wide_ui = context.region.width > narrowui
if mat.type in ('SURFACE', 'WIRE'):
split = layout.split()
@@ -144,7 +144,7 @@ class MATERIAL_PT_shading(MaterialButtonsPanel):
sub = col.column()
sub.itemR(mat, "translucency")
if col2:
if wide_ui:
col = split.column()
col.itemR(mat, "shadeless")
sub = col.column()
@@ -171,7 +171,7 @@ class MATERIAL_PT_strand(MaterialButtonsPanel):
mat = context.material # dont use node material
tan = mat.strand
col2 = context.region.width > narrowui
wide_ui = context.region.width > narrowui
split = layout.split()
@@ -187,7 +187,7 @@ class MATERIAL_PT_strand(MaterialButtonsPanel):
sub.itemR(tan, "tangent_shading")
col.itemR(tan, "shape")
if col2:
if wide_ui:
col = split.column()
col.itemL(text="Shading:")
col.itemR(tan, "width_fade")
@@ -213,7 +213,7 @@ class MATERIAL_PT_physics(MaterialButtonsPanel):
layout = self.layout
phys = context.material.physics # dont use node material
col2 = context.region.width > narrowui
wide_ui = context.region.width > narrowui
split = layout.split()
@@ -222,7 +222,7 @@ class MATERIAL_PT_physics(MaterialButtonsPanel):
col.itemR(phys, "friction")
col.itemR(phys, "align_to_normal")
if col2:
if wide_ui:
col = split.column()
col.itemR(phys, "force", slider=True)
col.itemR(phys, "elasticity", slider=True)
@@ -242,7 +242,7 @@ class MATERIAL_PT_options(MaterialButtonsPanel):
layout = self.layout
mat = active_node_mat(context.material)
col2 = context.region.width > narrowui
wide_ui = context.region.width > narrowui
split = layout.split()
@@ -262,7 +262,7 @@ class MATERIAL_PT_options(MaterialButtonsPanel):
row.active = mat.light_group
row.itemR(mat, "light_group_exclusive", text="Exclusive")
if col2:
if wide_ui:
col = split.column()
col.itemR(mat, "face_texture")
sub = col.column()
@@ -288,7 +288,7 @@ class MATERIAL_PT_shadow(MaterialButtonsPanel):
layout = self.layout
mat = active_node_mat(context.material)
col2 = context.region.width > narrowui
wide_ui = context.region.width > narrowui
split = layout.split()
@@ -299,7 +299,7 @@ class MATERIAL_PT_shadow(MaterialButtonsPanel):
col.itemR(mat, "cast_shadows_only", text="Cast Only")
col.itemR(mat, "shadow_casting_alpha", text="Casting Alpha")
if col2:
if wide_ui:
col = split.column()
col.itemR(mat, "cast_buffer_shadows")
sub = col.column()
@@ -324,7 +324,7 @@ class MATERIAL_PT_diffuse(MaterialButtonsPanel):
layout = self.layout
mat = active_node_mat(context.material)
col2 = context.region.width > narrowui
wide_ui = context.region.width > narrowui
split = layout.split()
@@ -334,7 +334,7 @@ class MATERIAL_PT_diffuse(MaterialButtonsPanel):
sub.active = (not mat.shadeless)
sub.itemR(mat, "diffuse_intensity", text="Intensity")
if col2:
if wide_ui:
col = split.column()
col.active = (not mat.shadeless)
col.itemR(mat, "diffuse_shader", text="")
@@ -352,7 +352,7 @@ class MATERIAL_PT_diffuse(MaterialButtonsPanel):
col = split.column()
col.itemR(mat, "diffuse_toon_size", text="Size")
if col2:
if wide_ui:
col = split.column()
col.itemR(mat, "diffuse_toon_smooth", text="Smooth")
elif mat.diffuse_shader == 'FRESNEL':
@@ -361,7 +361,7 @@ class MATERIAL_PT_diffuse(MaterialButtonsPanel):
col = split.column()
col.itemR(mat, "diffuse_fresnel", text="Fresnel")
if col2:
if wide_ui:
col = split.column()
col.itemR(mat, "diffuse_fresnel_factor", text="Factor")
@@ -375,7 +375,7 @@ class MATERIAL_PT_diffuse(MaterialButtonsPanel):
col = split.column()
col.itemR(mat, "diffuse_ramp_input", text="Input")
if col2:
if wide_ui:
col = split.column()
col.itemR(mat, "diffuse_ramp_blend", text="Blend")
row = layout.row()
@@ -395,7 +395,7 @@ class MATERIAL_PT_specular(MaterialButtonsPanel):
layout = self.layout
mat = active_node_mat(context.material)
col2 = context.region.width > narrowui
wide_ui = context.region.width > narrowui
layout.active = (not mat.shadeless)
@@ -405,7 +405,7 @@ class MATERIAL_PT_specular(MaterialButtonsPanel):
col.itemR(mat, "specular_color", text="")
col.itemR(mat, "specular_intensity", text="Intensity")
if col2:
if wide_ui:
col = split.column()
col.itemR(mat, "specular_shader", text="")
col.itemR(mat, "use_specular_ramp", text="Ramp")
@@ -419,7 +419,7 @@ class MATERIAL_PT_specular(MaterialButtonsPanel):
col = split.column()
col.itemR(mat, "specular_hardness", text="Hardness")
if col2:
if wide_ui:
col = split.column()
col.itemR(mat, "specular_ior", text="IOR")
elif mat.specular_shader == 'WARDISO':
@@ -430,7 +430,7 @@ class MATERIAL_PT_specular(MaterialButtonsPanel):
col = split.column()
col.itemR(mat, "specular_toon_size", text="Size")
if col2:
if wide_ui:
col = split.column()
col.itemR(mat, "specular_toon_smooth", text="Smooth")
@@ -443,7 +443,7 @@ class MATERIAL_PT_specular(MaterialButtonsPanel):
col = split.column()
col.itemR(mat, "specular_ramp_input", text="Input")
if col2:
if wide_ui:
col = split.column()
col.itemR(mat, "specular_ramp_blend", text="Blend")
@@ -473,7 +473,7 @@ class MATERIAL_PT_sss(MaterialButtonsPanel):
mat = active_node_mat(context.material)
sss = mat.subsurface_scattering
col2 = context.region.width > narrowui
wide_ui = context.region.width > narrowui
layout.active = sss.enabled
@@ -486,7 +486,7 @@ class MATERIAL_PT_sss(MaterialButtonsPanel):
col.itemR(sss, "color", text="")
col.itemR(sss, "radius", text="RGB Radius")
if col2:
if wide_ui:
col = split.column()
sub = col.column(align=True)
sub.itemL(text="Blend:")
@@ -519,7 +519,7 @@ class MATERIAL_PT_mirror(MaterialButtonsPanel):
mat = active_node_mat(context.material)
raym = mat.raytrace_mirror
col2 = context.region.width > narrowui
wide_ui = context.region.width > narrowui
layout.active = raym.enabled
@@ -529,7 +529,7 @@ class MATERIAL_PT_mirror(MaterialButtonsPanel):
col.itemR(raym, "reflect_factor")
col.itemR(mat, "mirror_color", text="")
if col2:
if wide_ui:
col = split.column()
col.itemR(raym, "fresnel")
sub = col.column()
@@ -547,7 +547,7 @@ class MATERIAL_PT_mirror(MaterialButtonsPanel):
sub.itemL(text="Fade To:")
sub.itemR(raym, "fade_to", text="")
if col2:
if wide_ui:
col = split.column()
col.itemL(text="Gloss:")
col.itemR(raym, "gloss_factor", text="Amount")
@@ -578,11 +578,11 @@ class MATERIAL_PT_transp(MaterialButtonsPanel):
mat = active_node_mat(context.material)
rayt = mat.raytrace_transparency
col2 = context.region.width > narrowui
wide_ui = context.region.width > narrowui
row = layout.row()
row.active = mat.transparency and (not mat.shadeless)
if col2:
if wide_ui:
row.itemR(mat, "transparency_method", expand=True)
else:
row.itemR(mat, "transparency_method", text="")
@@ -595,7 +595,7 @@ class MATERIAL_PT_transp(MaterialButtonsPanel):
row.active = mat.transparency and (not mat.shadeless)
row.itemR(mat, "specular_alpha", text="Specular")
if col2:
if wide_ui:
col = split.column()
col.active = (not mat.shadeless)
col.itemR(rayt, "fresnel")
@@ -615,7 +615,7 @@ class MATERIAL_PT_transp(MaterialButtonsPanel):
col.itemR(rayt, "limit")
col.itemR(rayt, "depth")
if col2:
if wide_ui:
col = split.column()
col.itemL(text="Gloss:")
col.itemR(rayt, "gloss_factor", text="Amount")
@@ -639,7 +639,7 @@ class MATERIAL_PT_halo(MaterialButtonsPanel):
mat = context.material # dont use node material
halo = mat.halo
col2 = context.region.width > narrowui
wide_ui = context.region.width > narrowui
split = layout.split()
@@ -655,7 +655,7 @@ class MATERIAL_PT_halo(MaterialButtonsPanel):
col.itemR(halo, "shaded")
col.itemR(halo, "soft")
if col2:
if wide_ui:
col = split.column()
col.itemR(halo, "ring")
sub = col.column()
@@ -694,7 +694,7 @@ class MATERIAL_PT_flare(MaterialButtonsPanel):
mat = context.material # dont use node material
halo = mat.halo
col2 = context.region.width > narrowui
wide_ui = context.region.width > narrowui
layout.active = halo.flare_mode
@@ -704,7 +704,7 @@ class MATERIAL_PT_flare(MaterialButtonsPanel):
col.itemR(halo, "flare_size", text="Size")
col.itemR(halo, "flare_boost", text="Boost")
col.itemR(halo, "flare_seed", text="Seed")
if col2:
if wide_ui:
col = split.column()
col.itemR(halo, "flares_sub", text="Subflares")
col.itemR(halo, "flare_subsize", text="Subsize")
@@ -745,13 +745,13 @@ class MATERIAL_PT_volume_density(VolumeButtonsPanel):
layout = self.layout
vol = context.material.volume # dont use node material
col2 = context.region.width > narrowui
wide_ui = context.region.width > narrowui
split = layout.split()
col = split.column()
col.itemR(vol, "density")
if col2:
if wide_ui:
col = split.column()
col.itemR(vol, "density_scale")
@@ -765,7 +765,7 @@ class MATERIAL_PT_volume_shading(VolumeButtonsPanel):
layout = self.layout
vol = context.material.volume # dont use node material
col2 = context.region.width > narrowui
wide_ui = context.region.width > narrowui
split = layout.split()
@@ -774,7 +774,7 @@ class MATERIAL_PT_volume_shading(VolumeButtonsPanel):
col.itemR(vol, "asymmetry")
col.itemR(vol, "transmission_color")
if col2:
if wide_ui:
col = split.column()
sub = col.column(align=True)
sub.itemR(vol, "emission")
@@ -793,14 +793,14 @@ class MATERIAL_PT_volume_lighting(VolumeButtonsPanel):
layout = self.layout
vol = context.material.volume # dont use node material
col2 = context.region.width > narrowui
wide_ui = context.region.width > narrowui
split = layout.split()
col = split.column()
col.itemR(vol, "lighting_mode", text="")
if col2:
if wide_ui:
col = split.column()
if vol.lighting_mode == 'SHADED':
@@ -830,9 +830,9 @@ class MATERIAL_PT_volume_transp(VolumeButtonsPanel):
layout = self.layout
mat = context.material # dont use node material
col2 = context.region.width > narrowui
wide_ui = context.region.width > narrowui
if col2:
if wide_ui:
layout.itemR(mat, "transparency_method", expand=True)
else:
layout.itemR(mat, "transparency_method", text="")
@@ -847,7 +847,7 @@ class MATERIAL_PT_volume_integration(VolumeButtonsPanel):
layout = self.layout
vol = context.material.volume # dont use node material
col2 = context.region.width > narrowui
wide_ui = context.region.width > narrowui
split = layout.split()
@@ -857,7 +857,7 @@ class MATERIAL_PT_volume_integration(VolumeButtonsPanel):
col = col.column(align=True)
col.itemR(vol, "step_size")
if col2:
if wide_ui:
col = split.column()
col.itemL()
col.itemR(vol, "depth_cutoff")