Renamed "col2" to "wide_ui" which is more meaningful.

This commit is contained in:
Thomas Dinges
2009-11-19 13:26:51 +00:00
parent 08a7bbeae5
commit 2577bfddfd
25 changed files with 551 additions and 551 deletions

View File

@@ -24,7 +24,7 @@ narrowui = 180
def point_cache_ui(self, context, cache, enabled, particles, smoke):
layout = self.layout
col2 = context.region.width > narrowui
wide_ui = context.region.width > narrowui
layout.set_context_pointer("PointCache", cache)
row = layout.row()
@@ -93,7 +93,7 @@ def point_cache_ui(self, context, cache, enabled, particles, smoke):
def effector_weights_ui(self, context, weights):
layout = self.layout
col2 = context.region.width > narrowui
wide_ui = context.region.width > narrowui
layout.itemR(weights, "group")
@@ -102,7 +102,7 @@ def effector_weights_ui(self, context, weights):
col = split.column()
col.itemR(weights, "gravity", slider=True)
if col2:
if wide_ui:
col = split.column()
col.itemR(weights, "all", slider=True)
@@ -118,7 +118,7 @@ def effector_weights_ui(self, context, weights):
col.itemR(weights, "curveguide", slider=True)
col.itemR(weights, "texture", slider=True)
if col2:
if wide_ui:
col = split.column()
col.itemR(weights, "harmonic", slider=True)
col.itemR(weights, "charge", slider=True)
@@ -131,7 +131,7 @@ def effector_weights_ui(self, context, weights):
def basic_force_field_settings_ui(self, context, field):
layout = self.layout
col2 = context.region.width > narrowui
wide_ui = context.region.width > narrowui
split = layout.split()
@@ -157,7 +157,7 @@ def basic_force_field_settings_ui(self, context, field):
else:
col.itemR(field, "flow")
if col2:
if wide_ui:
col = split.column()
col.itemR(field, "noise")
col.itemR(field, "seed")
@@ -171,7 +171,7 @@ def basic_force_field_settings_ui(self, context, field):
col.itemR(field, "do_location")
col.itemR(field, "do_rotation")
if col2:
if wide_ui:
col = split.column()
col.itemL(text="Collision:")
col.itemR(field, "do_absorption")
@@ -180,10 +180,10 @@ def basic_force_field_settings_ui(self, context, field):
def basic_force_field_falloff_ui(self, context, field):
layout = self.layout
col2 = context.region.width > narrowui
wide_ui = context.region.width > narrowui
# XXX: This doesn't update for some reason.
#if col2:
#if wide_ui:
# split = layout.split()
#else:
split = layout.split(percentage=0.35)
@@ -196,7 +196,7 @@ def basic_force_field_falloff_ui(self, context, field):
col.itemR(field, "use_min_distance", text="Use Minimum")
col.itemR(field, "use_max_distance", text="Use Maximum")
if col2:
if wide_ui:
col = split.column()
col.itemR(field, "falloff_power", text="Power")