Merge branch 'master' into blender2.8
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@@ -2792,14 +2792,14 @@ NODE_DEFINE(AmbientOcclusionNode)
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{
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NodeType* type = NodeType::add("ambient_occlusion", create, NodeType::SHADER);
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SOCKET_INT(samples, "Samples", 8);
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SOCKET_INT(samples, "Samples", 16);
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SOCKET_IN_COLOR(color, "Color", make_float3(1.0f, 1.0f, 1.0f));
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SOCKET_IN_FLOAT(distance, "Distance", 1.0f);
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SOCKET_IN_NORMAL(normal, "Normal", make_float3(0.0f, 0.0f, 0.0f), SocketType::LINK_NORMAL);
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SOCKET_BOOLEAN(inside, "Inside", false);
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SOCKET_BOOLEAN(only_local, "Only Local", true);
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SOCKET_BOOLEAN(only_local, "Only Local", false);
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SOCKET_OUT_COLOR(color, "Color");
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SOCKET_OUT_FLOAT(ao, "AO");
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