Merge branch 'master' into blender2.8

This commit is contained in:
Campbell Barton
2018-06-30 09:29:38 +02:00
6 changed files with 18 additions and 24 deletions

View File

@@ -2792,14 +2792,14 @@ NODE_DEFINE(AmbientOcclusionNode)
{
NodeType* type = NodeType::add("ambient_occlusion", create, NodeType::SHADER);
SOCKET_INT(samples, "Samples", 8);
SOCKET_INT(samples, "Samples", 16);
SOCKET_IN_COLOR(color, "Color", make_float3(1.0f, 1.0f, 1.0f));
SOCKET_IN_FLOAT(distance, "Distance", 1.0f);
SOCKET_IN_NORMAL(normal, "Normal", make_float3(0.0f, 0.0f, 0.0f), SocketType::LINK_NORMAL);
SOCKET_BOOLEAN(inside, "Inside", false);
SOCKET_BOOLEAN(only_local, "Only Local", true);
SOCKET_BOOLEAN(only_local, "Only Local", false);
SOCKET_OUT_COLOR(color, "Color");
SOCKET_OUT_FLOAT(ao, "AO");