make "tri_shader" an int instead of a float

tri_shader does no longer need to a float.

Reviewers: dingto, sergey

Reviewed By: dingto, sergey

Subscribers: dingto

Projects: #cycles

Differential Revision: https://developer.blender.org/D789
This commit is contained in:
Martijn Berger
2014-09-24 13:34:28 +02:00
parent cbffc7499e
commit 25ec0d97f9
8 changed files with 13 additions and 13 deletions

View File

@@ -157,7 +157,7 @@ ccl_device_inline void triangle_point_normal(KernelGlobals *kg, int object, int
*Ng = normalize(cross(v1 - v0, v2 - v0));
/* shader`*/
*shader = __float_as_int(kernel_tex_fetch(__tri_shader, prim));
*shader = kernel_tex_fetch(__tri_shader, prim);
}
/* Triangle vertex locations */