make "tri_shader" an int instead of a float
tri_shader does no longer need to a float. Reviewers: dingto, sergey Reviewed By: dingto, sergey Subscribers: dingto Projects: #cycles Differential Revision: https://developer.blender.org/D789
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@@ -157,7 +157,7 @@ ccl_device_inline void triangle_point_normal(KernelGlobals *kg, int object, int
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*Ng = normalize(cross(v1 - v0, v2 - v0));
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/* shader`*/
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*shader = __float_as_int(kernel_tex_fetch(__tri_shader, prim));
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*shader = kernel_tex_fetch(__tri_shader, prim);
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}
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/* Triangle vertex locations */
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