pep8 cleanup, also print message when attempting to run in animation player mode.
This commit is contained in:
@@ -42,9 +42,9 @@ def replace_line(f, i, text, keep_indent=True):
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l = data[i]
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l = data[i]
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ws = l[:len(l) - len(l.lstrip())]
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ws = l[:len(l) - len(l.lstrip())]
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data[i] = "%s%s\n" % (ws, text)
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data[i] = "%s%s\n" % (ws, text)
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file_handle = open(f, 'w')
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file_handle = open(f, 'w')
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file_handle.writelines(data)
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file_handle.writelines(data)
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file_handle.close()
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file_handle.close()
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@@ -182,13 +182,13 @@ def cmake_get_src(f):
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if new_path_rel != l:
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if new_path_rel != l:
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print("overly relative path:\n %s:%d\n %s\n %s" % (f, i, l, new_path_rel))
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print("overly relative path:\n %s:%d\n %s\n %s" % (f, i, l, new_path_rel))
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## Save time. just replace the line
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## Save time. just replace the line
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# replace_line(f, i - 1, new_path_rel)
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# replace_line(f, i - 1, new_path_rel)
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else:
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else:
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raise Exception("non existant include %s:%d -> %s" % (f, i, new_file))
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raise Exception("non existant include %s:%d -> %s" % (f, i, new_file))
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# print(new_file)
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# print(new_file)
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global_h.update(set(sources_h))
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global_h.update(set(sources_h))
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@@ -206,7 +206,7 @@ def cmake_get_src(f):
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if ff not in sources_c:
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if ff not in sources_c:
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print(" missing: " + ff)
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print(" missing: " + ff)
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'''
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'''
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# reset
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# reset
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sources_h[:] = []
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sources_h[:] = []
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sources_c[:] = []
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sources_c[:] = []
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@@ -30,7 +30,18 @@ Example linux usage
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Windows not supported so far
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Windows not supported so far
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"""
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"""
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from project_info import *
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from project_info import (SIMPLE_PROJECTFILE,
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SOURCE_DIR,
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CMAKE_DIR,
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PROJECT_DIR,
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source_list,
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is_project_file,
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is_c_header,
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is_py,
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cmake_advanced_info,
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cmake_compiler_defines,
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)
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import os
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import os
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from os.path import join, dirname, normpath, relpath, exists
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from os.path import join, dirname, normpath, relpath, exists
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@@ -31,7 +31,17 @@ example linux usage
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python .~/blenderSVN/blender/build_files/cmake/cmake_qtcreator_project.py ~/blenderSVN/cmake
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python .~/blenderSVN/blender/build_files/cmake/cmake_qtcreator_project.py ~/blenderSVN/cmake
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"""
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"""
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from project_info import *
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from project_info import (SIMPLE_PROJECTFILE,
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SOURCE_DIR,
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CMAKE_DIR,
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PROJECT_DIR,
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source_list,
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is_project_file,
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is_c_header,
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is_py,
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cmake_advanced_info,
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cmake_compiler_defines,
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)
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import os
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import os
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import sys
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import sys
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@@ -8,11 +8,11 @@ from bge import constraints
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# get object list
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# get object list
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objects = logic.getCurrentScene().objects
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objects = logic.getCurrentScene().objects
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# get object named Object1 and Object 2
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# get object named Object1 and Object 2
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object_1 = objects["Object1"]
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object_1 = objects["Object1"]
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object_2 = objects["Object2"]
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object_2 = objects["Object2"]
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# want to use Edge constraint type
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# want to use Edge constraint type
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constraint_type = 2
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constraint_type = 2
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@@ -31,7 +31,7 @@ edge_angle_y = 1.0
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edge_angle_z = 0.0
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edge_angle_z = 0.0
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# create an edge constraint
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# create an edge constraint
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constraints.createConstraint( physics_id_1, physics_id_2,
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constraints.createConstraint(physics_id_1, physics_id_2,
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constraint_type,
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constraint_type,
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edge_position_x, edge_position_y, edge_position_z,
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edge_position_x, edge_position_y, edge_position_z,
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edge_angle_x, edge_angle_y, edge_angle_z )
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edge_angle_x, edge_angle_y, edge_angle_z)
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@@ -6,29 +6,31 @@ createTexture() and removeTexture() are to be called from a module Python
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Controller.
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Controller.
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"""
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"""
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from bge import logic
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from bge import logic
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from bge import texture
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from bge import texture
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def createTexture(cont):
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def createTexture(cont):
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"""Create a new Dynamic Texture"""
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"""Create a new Dynamic Texture"""
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object = cont.owner
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object = cont.owner
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# get the reference pointer (ID) of the internal texture
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# get the reference pointer (ID) of the internal texture
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ID = texture.materialID(obj, 'IMoriginal.png')
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ID = texture.materialID(obj, 'IMoriginal.png')
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# create a texture object
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# create a texture object
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object_texture = texture.Texture(object, ID)
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object_texture = texture.Texture(object, ID)
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# create a new source with an external image
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# create a new source with an external image
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url = logic.expandPath("//newtexture.jpg")
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url = logic.expandPath("//newtexture.jpg")
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new_source = texture.ImageFFmpeg(url)
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new_source = texture.ImageFFmpeg(url)
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# the texture has to be stored in a permanent Python object
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# the texture has to be stored in a permanent Python object
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logic.texture = object_texture
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logic.texture = object_texture
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# update/replace the texture
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# update/replace the texture
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logic.texture.source = new_source
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logic.texture.source = new_source
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logic.texture.refresh(False)
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logic.texture.refresh(False)
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def removeTexture(cont):
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def removeTexture(cont):
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"""Delete the Dynamic Texture, reversing back the final to its original state."""
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"""Delete the Dynamic Texture, reversing back the final to its original state."""
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try:
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try:
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@@ -9,14 +9,14 @@ from bge import logic
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cont = logic.getCurrentController()
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cont = logic.getCurrentController()
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obj = cont.owner
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obj = cont.owner
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# the creation of the texture must be done once: save the
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# the creation of the texture must be done once: save the
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# texture object in an attribute of bge.logic module makes it persistent
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# texture object in an attribute of bge.logic module makes it persistent
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if not hasattr(logic, 'video'):
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if not hasattr(logic, 'video'):
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# identify a static texture by name
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# identify a static texture by name
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matID = texture.materialID(obj, 'IMvideo.png')
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matID = texture.materialID(obj, 'IMvideo.png')
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# create a dynamic texture that will replace the static texture
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# create a dynamic texture that will replace the static texture
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logic.video = texture.Texture(obj, matID)
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logic.video = texture.Texture(obj, matID)
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@@ -24,7 +24,7 @@ if not hasattr(logic, 'video'):
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movie = logic.expandPath('//trailer_400p.ogg')
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movie = logic.expandPath('//trailer_400p.ogg')
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logic.video.source = texture.VideoFFmpeg(movie)
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logic.video.source = texture.VideoFFmpeg(movie)
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logic.video.source.scale = True
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logic.video.source.scale = True
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# quick off the movie, but it wont play in the background
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# quick off the movie, but it wont play in the background
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logic.video.source.play()
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logic.video.source.play()
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@@ -1,6 +1,7 @@
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"""
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"""
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Hello World Text Example
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Hello World Text Example
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++++++++++++++++++++++++
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++++++++++++++++++++++++
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Blender Game Engine example of using the blf module. For this module to work we
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Blender Game Engine example of using the blf module. For this module to work we
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need to use the OpenGL wrapper :class:`~bgl` as well.
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need to use the OpenGL wrapper :class:`~bgl` as well.
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"""
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"""
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@@ -11,31 +12,33 @@ from bge import logic
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import bgl
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import bgl
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import blf
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import blf
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def init():
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def init():
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"""init function - runs once"""
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"""init function - runs once"""
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# create a new font object, use external ttf file
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# create a new font object, use external ttf file
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font_path = logic.expandPath('//Zeyada.ttf')
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font_path = logic.expandPath('//Zeyada.ttf')
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# store the font indice - to use later
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# store the font indice - to use later
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logic.font_id = blf.load(font_path)
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logic.font_id = blf.load(font_path)
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# set the font drawing routine to run every frame
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# set the font drawing routine to run every frame
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scene = logic.getCurrentScene()
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scene = logic.getCurrentScene()
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scene.post_draw=[write]
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scene.post_draw = [write]
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def write():
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def write():
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"""write on screen"""
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"""write on screen"""
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width = render.getWindowWidth()
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width = render.getWindowWidth()
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height = render.getWindowHeight()
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height = render.getWindowHeight()
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# OpenGL setup
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# OpenGL setup
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bgl.glMatrixMode(bgl.GL_PROJECTION)
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bgl.glMatrixMode(bgl.GL_PROJECTION)
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bgl.glLoadIdentity()
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bgl.glLoadIdentity()
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bgl.gluOrtho2D(0, width, 0, height)
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bgl.gluOrtho2D(0, width, 0, height)
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bgl.glMatrixMode(bgl.GL_MODELVIEW)
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bgl.glMatrixMode(bgl.GL_MODELVIEW)
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bgl.glLoadIdentity()
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bgl.glLoadIdentity()
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# BLF drawing routine
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# BLF drawing routine
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font_id = logic.font_id
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font_id = logic.font_id
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blf.position(font_id, (width*0.2), (height*0.3), 0)
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blf.position(font_id, (width * 0.2), (height * 0.3), 0)
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blf.size(font_id, 50, 72)
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blf.size(font_id, 50, 72)
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blf.draw(font_id, "Hello World")
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blf.draw(font_id, "Hello World")
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@@ -33,6 +33,7 @@ import bpy as _bpy
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error_duplicates = False
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error_duplicates = False
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def paths():
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def paths():
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# RELEASE SCRIPTS: official scripts distributed in Blender releases
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# RELEASE SCRIPTS: official scripts distributed in Blender releases
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paths = _bpy.utils.script_paths("addons")
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paths = _bpy.utils.script_paths("addons")
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@@ -43,6 +43,7 @@ from . import utils, path, ops
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# fake operator module
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# fake operator module
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ops = ops.ops_fake_module
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ops = ops.ops_fake_module
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def _main():
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def _main():
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import sys as _sys
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import sys as _sys
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@@ -159,14 +159,19 @@ def axis_conversion(from_forward='Y', from_up='Z', to_forward='Y', to_up='Z'):
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raise Exception("invalid axis arguments passed, "
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raise Exception("invalid axis arguments passed, "
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"can't use up/forward on the same axis.")
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"can't use up/forward on the same axis.")
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value = reduce(int.__or__, (_axis_convert_num[a] << (i * 3) for i, a in enumerate((from_forward, from_up, to_forward, to_up))))
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value = reduce(int.__or__, (_axis_convert_num[a] << (i * 3)
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for i, a in enumerate((from_forward,
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from_up,
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to_forward,
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to_up,
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))))
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for i, axis_lut in enumerate(_axis_convert_lut):
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for i, axis_lut in enumerate(_axis_convert_lut):
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if value in axis_lut:
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if value in axis_lut:
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return Matrix(_axis_convert_matrix[i])
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return Matrix(_axis_convert_matrix[i])
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assert(0)
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assert(0)
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def axis_conversion_ensure(operator, forward_attr, up_attr):
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def axis_conversion_ensure(operator, forward_attr, up_attr):
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"""
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"""
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Function to ensure an operator has valid axis conversion settings, intended
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Function to ensure an operator has valid axis conversion settings, intended
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@@ -174,9 +179,9 @@ def axis_conversion_ensure(operator, forward_attr, up_attr):
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:arg operator: the operator to access axis attributes from.
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:arg operator: the operator to access axis attributes from.
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:type operator: :class:`Operator`
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:type operator: :class:`Operator`
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:arg forward_attr:
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:arg forward_attr: attribute storing the forward axis
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:type forward_attr: string
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:type forward_attr: string
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:arg up_attr: the directory the *filepath* will be referenced from (normally the export path).
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:arg up_attr: attribute storing the up axis
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:type up_attr: string
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:type up_attr: string
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:return: True if the value was modified.
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:return: True if the value was modified.
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:rtype: boolean
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:rtype: boolean
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@@ -184,9 +189,9 @@ def axis_conversion_ensure(operator, forward_attr, up_attr):
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def validate(axis_forward, axis_up):
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def validate(axis_forward, axis_up):
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if axis_forward[-1] == axis_up[-1]:
|
if axis_forward[-1] == axis_up[-1]:
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axis_up = axis_up[0:-1] + 'XYZ'[('XYZ'.index(axis_up[-1]) + 1) % 3]
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axis_up = axis_up[0:-1] + 'XYZ'[('XYZ'.index(axis_up[-1]) + 1) % 3]
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return axis_forward, axis_up
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return axis_forward, axis_up
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change = False
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change = False
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axis = getattr(operator, forward_attr), getattr(operator, up_attr)
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axis = getattr(operator, forward_attr), getattr(operator, up_attr)
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@@ -170,8 +170,8 @@ def edge_loops_from_faces(mesh, faces=None, seams=()):
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# from knowing the last 2, look for th next.
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# from knowing the last 2, look for th next.
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ed_adj = edges[context_loop[-1]]
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ed_adj = edges[context_loop[-1]]
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if len(ed_adj) != 2:
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if len(ed_adj) != 2:
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# the original edge had 2 other edges
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if other_dir and flipped == False: # the original edge had 2 other edges
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if other_dir and flipped == False:
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flipped = True # only flip the list once
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flipped = True # only flip the list once
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context_loop.reverse()
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context_loop.reverse()
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ed_adj[:] = []
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ed_adj[:] = []
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@@ -259,13 +259,15 @@ def edge_loops_from_edges(mesh, edges=None):
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|
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def ngon_tesselate(from_data, indices, fix_loops=True):
|
def ngon_tesselate(from_data, indices, fix_loops=True):
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'''
|
'''
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Takes a polyline of indices (fgon)
|
Takes a polyline of indices (fgon) and returns a list of face
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and returns a list of face indicie lists.
|
indicie lists. Designed to be used for importers that need indices for an
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Designed to be used for importers that need indices for an fgon to create from existing verts.
|
fgon to create from existing verts.
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|
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from_data: either a mesh, or a list/tuple of vectors.
|
from_data: either a mesh, or a list/tuple of vectors.
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indices: a list of indices to use this list is the ordered closed polyline to fill, and can be a subset of the data given.
|
indices: a list of indices to use this list is the ordered closed polyline
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fix_loops: If this is enabled polylines that use loops to make multiple polylines are delt with correctly.
|
to fill, and can be a subset of the data given.
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fix_loops: If this is enabled polylines that use loops to make multiple
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|
polylines are delt with correctly.
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'''
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'''
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|
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from mathutils.geometry import tesselate_polygon
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from mathutils.geometry import tesselate_polygon
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@@ -276,7 +278,8 @@ def ngon_tesselate(from_data, indices, fix_loops=True):
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return []
|
return []
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def mlen(co):
|
def mlen(co):
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return abs(co[0]) + abs(co[1]) + abs(co[2]) # manhatten length of a vector, faster then length
|
# manhatten length of a vector, faster then length
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|
return abs(co[0]) + abs(co[1]) + abs(co[2])
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def vert_treplet(v, i):
|
def vert_treplet(v, i):
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return v, vector_to_tuple(v, 6), i, mlen(v)
|
return v, vector_to_tuple(v, 6), i, mlen(v)
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@@ -296,7 +299,8 @@ def ngon_tesselate(from_data, indices, fix_loops=True):
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else:
|
else:
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verts = [from_data.vertices[i].co for ii, i in enumerate(indices)]
|
verts = [from_data.vertices[i].co for ii, i in enumerate(indices)]
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||||||
|
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||||||
for i in range(len(verts) - 1, 0, -1): # same as reversed(xrange(1, len(verts))):
|
# same as reversed(range(1, len(verts))):
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||||||
|
for i in range(len(verts) - 1, 0, -1):
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||||||
if verts[i][1] == verts[i - 1][0]:
|
if verts[i][1] == verts[i - 1][0]:
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||||||
verts.pop(i - 1)
|
verts.pop(i - 1)
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||||||
|
|
||||||
@@ -304,14 +308,16 @@ def ngon_tesselate(from_data, indices, fix_loops=True):
|
|||||||
|
|
||||||
else:
|
else:
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||||||
'''
|
'''
|
||||||
Seperate this loop into multiple loops be finding edges that are used twice
|
Seperate this loop into multiple loops be finding edges that are
|
||||||
This is used by lightwave LWO files a lot
|
used twice. This is used by lightwave LWO files a lot
|
||||||
'''
|
'''
|
||||||
|
|
||||||
if type(from_data) in (tuple, list):
|
if type(from_data) in (tuple, list):
|
||||||
verts = [vert_treplet(Vector(from_data[i]), ii) for ii, i in enumerate(indices)]
|
verts = [vert_treplet(Vector(from_data[i]), ii)
|
||||||
|
for ii, i in enumerate(indices)]
|
||||||
else:
|
else:
|
||||||
verts = [vert_treplet(from_data.vertices[i].co, ii) for ii, i in enumerate(indices)]
|
verts = [vert_treplet(from_data.vertices[i].co, ii)
|
||||||
|
for ii, i in enumerate(indices)]
|
||||||
|
|
||||||
edges = [(i, i - 1) for i in range(len(verts))]
|
edges = [(i, i - 1) for i in range(len(verts))]
|
||||||
if edges:
|
if edges:
|
||||||
|
@@ -21,6 +21,7 @@
|
|||||||
import bpy
|
import bpy
|
||||||
from mathutils import Vector
|
from mathutils import Vector
|
||||||
|
|
||||||
|
|
||||||
def GlobalBB_LQ(bb_world):
|
def GlobalBB_LQ(bb_world):
|
||||||
|
|
||||||
# Initialize the variables with the 8th vertex
|
# Initialize the variables with the 8th vertex
|
||||||
@@ -33,7 +34,7 @@ def GlobalBB_LQ(bb_world):
|
|||||||
)
|
)
|
||||||
|
|
||||||
# Test against the other 7 verts
|
# Test against the other 7 verts
|
||||||
for i in range (7):
|
for i in range(7):
|
||||||
|
|
||||||
# X Range
|
# X Range
|
||||||
val = bb_world[i][0]
|
val = bb_world[i][0]
|
||||||
@@ -61,6 +62,7 @@ def GlobalBB_LQ(bb_world):
|
|||||||
|
|
||||||
return (Vector((left, front, up)), Vector((right, back, down)))
|
return (Vector((left, front, up)), Vector((right, back, down)))
|
||||||
|
|
||||||
|
|
||||||
def GlobalBB_HQ(obj):
|
def GlobalBB_HQ(obj):
|
||||||
|
|
||||||
matrix_world = obj.matrix_world.copy()
|
matrix_world = obj.matrix_world.copy()
|
||||||
@@ -80,7 +82,7 @@ def GlobalBB_HQ(obj):
|
|||||||
)
|
)
|
||||||
|
|
||||||
# Test against all other verts
|
# Test against all other verts
|
||||||
for i in range (len(verts)-1):
|
for i in range(len(verts) - 1):
|
||||||
|
|
||||||
vco = matrix_world * verts[i].co
|
vco = matrix_world * verts[i].co
|
||||||
|
|
||||||
|
@@ -93,7 +93,7 @@ class WORLD_PT_world(WorldButtonsPanel, bpy.types.Panel):
|
|||||||
col.prop(world, "zenith_color")
|
col.prop(world, "zenith_color")
|
||||||
col.active = world.use_sky_blend
|
col.active = world.use_sky_blend
|
||||||
row.column().prop(world, "ambient_color")
|
row.column().prop(world, "ambient_color")
|
||||||
|
|
||||||
row = layout.row()
|
row = layout.row()
|
||||||
row.prop(world, "exposure")
|
row.prop(world, "exposure")
|
||||||
row.prop(world, "color_range")
|
row.prop(world, "color_range")
|
||||||
|
@@ -60,7 +60,7 @@ class INFO_HT_header(bpy.types.Header):
|
|||||||
layout.template_running_jobs()
|
layout.template_running_jobs()
|
||||||
|
|
||||||
layout.template_reports_banner()
|
layout.template_reports_banner()
|
||||||
|
|
||||||
row = layout.row(align=True)
|
row = layout.row(align=True)
|
||||||
row.operator("wm.splash", text="", icon='BLENDER', emboss=False)
|
row.operator("wm.splash", text="", icon='BLENDER', emboss=False)
|
||||||
row.label(text=scene.statistics())
|
row.label(text=scene.statistics())
|
||||||
|
@@ -135,7 +135,7 @@ class NODE_MT_node(bpy.types.Menu):
|
|||||||
layout.operator("transform.resize")
|
layout.operator("transform.resize")
|
||||||
|
|
||||||
layout.separator()
|
layout.separator()
|
||||||
|
|
||||||
layout.operator("node.duplicate_move")
|
layout.operator("node.duplicate_move")
|
||||||
layout.operator("node.delete")
|
layout.operator("node.delete")
|
||||||
layout.operator("node.delete_reconnect")
|
layout.operator("node.delete_reconnect")
|
||||||
|
@@ -1020,7 +1020,6 @@ class USERPREF_PT_addons(bpy.types.Panel):
|
|||||||
for i in range(4 - tot_row):
|
for i in range(4 - tot_row):
|
||||||
split.separator()
|
split.separator()
|
||||||
|
|
||||||
|
|
||||||
# Append missing scripts
|
# Append missing scripts
|
||||||
# First collect scripts that are used but have no script file.
|
# First collect scripts that are used but have no script file.
|
||||||
module_names = {mod.__name__ for mod, info in addons}
|
module_names = {mod.__name__ for mod, info in addons}
|
||||||
|
@@ -55,7 +55,7 @@ class VIEW3D_HT_header(bpy.types.Header):
|
|||||||
|
|
||||||
row = layout.row()
|
row = layout.row()
|
||||||
# Contains buttons like Mode, Pivot, Manipulator, Layer, Mesh Select Mode...
|
# Contains buttons like Mode, Pivot, Manipulator, Layer, Mesh Select Mode...
|
||||||
row.template_header_3D()
|
row.template_header_3D()
|
||||||
|
|
||||||
if obj:
|
if obj:
|
||||||
# Particle edit
|
# Particle edit
|
||||||
|
@@ -58,6 +58,7 @@ def draw_gpencil_tools(context, layout):
|
|||||||
row = col.row()
|
row = col.row()
|
||||||
row.prop(context.tool_settings, "use_grease_pencil_sessions")
|
row.prop(context.tool_settings, "use_grease_pencil_sessions")
|
||||||
|
|
||||||
|
|
||||||
# ********** default tools for objectmode ****************
|
# ********** default tools for objectmode ****************
|
||||||
|
|
||||||
class VIEW3D_PT_tools_objectmode(View3DPanel, bpy.types.Panel):
|
class VIEW3D_PT_tools_objectmode(View3DPanel, bpy.types.Panel):
|
||||||
|
@@ -26,7 +26,7 @@ for obj in selection:
|
|||||||
# bpy.ops.export_scene.x3d(filepath=fn + ".x3d", use_selection=True)
|
# bpy.ops.export_scene.x3d(filepath=fn + ".x3d", use_selection=True)
|
||||||
|
|
||||||
obj.select = False
|
obj.select = False
|
||||||
|
|
||||||
print("written:", fn)
|
print("written:", fn)
|
||||||
|
|
||||||
for obj in selection:
|
for obj in selection:
|
||||||
|
@@ -26,8 +26,8 @@ class CustomMenu(bpy.types.Menu):
|
|||||||
|
|
||||||
|
|
||||||
def draw_item(self, context):
|
def draw_item(self, context):
|
||||||
layout = self.layout
|
layout = self.layout
|
||||||
layout.menu(CustomMenu.bl_idname)
|
layout.menu(CustomMenu.bl_idname)
|
||||||
|
|
||||||
|
|
||||||
def register():
|
def register():
|
||||||
|
@@ -155,7 +155,8 @@ void WM_init(bContext *C, int argc, const char **argv)
|
|||||||
BPY_python_start(argc, argv);
|
BPY_python_start(argc, argv);
|
||||||
|
|
||||||
BPY_driver_reset();
|
BPY_driver_reset();
|
||||||
BPY_app_handlers_reset();
|
BPY_app_handlers_reset(); /* causes addon callbacks to be freed [#28068],
|
||||||
|
* but this is actually what we want. */
|
||||||
BPY_modules_load_user(C);
|
BPY_modules_load_user(C);
|
||||||
#else
|
#else
|
||||||
(void)argc; /* unused */
|
(void)argc; /* unused */
|
||||||
|
@@ -434,9 +434,12 @@ static int playback_mode(int UNUSED(argc), const char **UNUSED(argv), void *UNUS
|
|||||||
{
|
{
|
||||||
/* not if -b was given first */
|
/* not if -b was given first */
|
||||||
if (G.background == 0) {
|
if (G.background == 0) {
|
||||||
|
#if 0 /* TODO, bring player back? */
|
||||||
// XXX playanim(argc, argv); /* not the same argc and argv as before */
|
playanim(argc, argv); /* not the same argc and argv as before */
|
||||||
|
#else
|
||||||
|
fprintf(stderr, "Playback mode not supported in blender 2.5x\n");
|
||||||
exit(0);
|
exit(0);
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
return -2;
|
return -2;
|
||||||
|
@@ -28,6 +28,7 @@ SKIP_DIRS = ("extern",
|
|||||||
os.path.join("source", "tests"), # not this dir
|
os.path.join("source", "tests"), # not this dir
|
||||||
)
|
)
|
||||||
|
|
||||||
|
|
||||||
def is_c_header(filename):
|
def is_c_header(filename):
|
||||||
ext = splitext(filename)[1]
|
ext = splitext(filename)[1]
|
||||||
return (ext in (".h", ".hpp", ".hxx"))
|
return (ext in (".h", ".hpp", ".hxx"))
|
||||||
@@ -41,13 +42,16 @@ def is_c(filename):
|
|||||||
def is_c_any(filename):
|
def is_c_any(filename):
|
||||||
return is_c(filename) or is_c_header(filename)
|
return is_c(filename) or is_c_header(filename)
|
||||||
|
|
||||||
|
|
||||||
def is_py(filename):
|
def is_py(filename):
|
||||||
ext = splitext(filename)[1]
|
ext = splitext(filename)[1]
|
||||||
return (ext == ".py")
|
return (ext == ".py")
|
||||||
|
|
||||||
|
|
||||||
def is_source_any(filename):
|
def is_source_any(filename):
|
||||||
return is_c_any(filename) or is_py(filename)
|
return is_c_any(filename) or is_py(filename)
|
||||||
|
|
||||||
|
|
||||||
def source_list(path, filename_check=None):
|
def source_list(path, filename_check=None):
|
||||||
for dirpath, dirnames, filenames in os.walk(path):
|
for dirpath, dirnames, filenames in os.walk(path):
|
||||||
|
|
||||||
@@ -67,7 +71,7 @@ def deprecations():
|
|||||||
/* *DEPRECATED* 2011/7/17 bgl.Buffer.list info text */
|
/* *DEPRECATED* 2011/7/17 bgl.Buffer.list info text */
|
||||||
|
|
||||||
Or...
|
Or...
|
||||||
|
|
||||||
# *DEPRECATED* 2010/12/22 some.py.func more info */
|
# *DEPRECATED* 2010/12/22 some.py.func more info */
|
||||||
|
|
||||||
"""
|
"""
|
||||||
@@ -105,12 +109,12 @@ def deprecations():
|
|||||||
if len(data) != 3:
|
if len(data) != 3:
|
||||||
print(" poorly formatting line:\n"
|
print(" poorly formatting line:\n"
|
||||||
" %r:%d\n"
|
" %r:%d\n"
|
||||||
" %s"%
|
" %s" %
|
||||||
(fn, i + 1, l)
|
(fn, i + 1, l)
|
||||||
)
|
)
|
||||||
else:
|
else:
|
||||||
data = datetime.datetime(*tuple([int(w) for w in data]))
|
data = datetime.datetime(*tuple([int(w) for w in data]))
|
||||||
|
|
||||||
deprecations_ls.append((data, (fn, i + 1), info))
|
deprecations_ls.append((data, (fn, i + 1), info))
|
||||||
except:
|
except:
|
||||||
print("Error file - %r:%d" % (fn, i + 1))
|
print("Error file - %r:%d" % (fn, i + 1))
|
||||||
@@ -123,10 +127,11 @@ def deprecations():
|
|||||||
|
|
||||||
return deprecations_ls
|
return deprecations_ls
|
||||||
|
|
||||||
|
|
||||||
def main():
|
def main():
|
||||||
import datetime
|
import datetime
|
||||||
now = datetime.datetime.now()\
|
now = datetime.datetime.now()\
|
||||||
|
|
||||||
deps = deprecations()
|
deps = deprecations()
|
||||||
|
|
||||||
print("\nAll deprecations...")
|
print("\nAll deprecations...")
|
||||||
|
Reference in New Issue
Block a user