Scons:
* WITH_BF_COMPOSITOR option, to disable tile compositor compilation. * Removed unused SCons file.
This commit is contained in:
@@ -108,6 +108,7 @@ def validate_arguments(args, bc):
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'WITH_BF_STATICFFMPEG', 'BF_FFMPEG_LIB_STATIC',
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'WITH_BF_STATICFFMPEG', 'BF_FFMPEG_LIB_STATIC',
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'WITH_BF_OGG', 'BF_OGG', 'BF_OGG_LIB',
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'WITH_BF_OGG', 'BF_OGG', 'BF_OGG_LIB',
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'WITH_BF_FRAMESERVER',
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'WITH_BF_FRAMESERVER',
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'WITH_BF_COMPOSITOR',
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'WITH_BF_JPEG', 'BF_JPEG', 'BF_JPEG_INC', 'BF_JPEG_LIB', 'BF_JPEG_LIBPATH',
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'WITH_BF_JPEG', 'BF_JPEG', 'BF_JPEG_INC', 'BF_JPEG_LIB', 'BF_JPEG_LIBPATH',
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'WITH_BF_OPENJPEG', 'BF_OPENJPEG', 'BF_OPENJPEG_INC', 'BF_OPENJPEG_LIB', 'BF_OPENJPEG_LIBPATH',
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'WITH_BF_OPENJPEG', 'BF_OPENJPEG', 'BF_OPENJPEG_INC', 'BF_OPENJPEG_LIB', 'BF_OPENJPEG_LIBPATH',
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'WITH_BF_REDCODE', 'BF_REDCODE', 'BF_REDCODE_INC', 'BF_REDCODE_LIB', 'BF_REDCODE_LIBPATH',
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'WITH_BF_REDCODE', 'BF_REDCODE', 'BF_REDCODE_INC', 'BF_REDCODE_LIB', 'BF_REDCODE_LIBPATH',
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@@ -531,6 +532,8 @@ def read_opts(env, cfg, args):
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(BoolVariable('WITH_BF_CARVE', 'Enable carve library for mesh boolean operations', True)),
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(BoolVariable('WITH_BF_CARVE', 'Enable carve library for mesh boolean operations', True)),
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(BoolVariable('WITH_BF_LIBMV', 'Enable libmv structure from motion library', True)),
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(BoolVariable('WITH_BF_LIBMV', 'Enable libmv structure from motion library', True)),
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(BoolVariable('WITH_BF_COMPOSITOR', 'Enable the tile based nodal compositor', True)),
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('BF_X264_CONFIG', 'configuration flags for x264', ''),
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('BF_X264_CONFIG', 'configuration flags for x264', ''),
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('BF_XVIDCORE_CONFIG', 'configuration flags for xvidcore', ''),
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('BF_XVIDCORE_CONFIG', 'configuration flags for xvidcore', ''),
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@@ -1,7 +1,7 @@
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#!/usr/bin/python
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#!/usr/bin/python
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Import ('env')
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Import ('env')
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SConscript(['blender/SConscript', 'creator/SConscript'])
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SConscript(['blender/SConscript'])
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if env['WITH_BF_GAMEENGINE']:
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if env['WITH_BF_GAMEENGINE']:
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SConscript (['gameengine/SConscript'])
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SConscript (['gameengine/SConscript'])
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@@ -8,11 +8,9 @@ SConscript(['avi/SConscript',
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'blenlib/SConscript',
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'blenlib/SConscript',
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'blenloader/SConscript',
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'blenloader/SConscript',
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'gpu/SConscript',
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'gpu/SConscript',
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'opencl/SConscript',
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'editors/SConscript',
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'editors/SConscript',
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'imbuf/SConscript',
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'imbuf/SConscript',
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'makesdna/SConscript',
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'makesdna/SConscript',
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'compositor/SConscript',
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'render/SConscript',
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'render/SConscript',
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'nodes/SConscript',
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'nodes/SConscript',
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'modifiers/SConscript',
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'modifiers/SConscript',
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@@ -39,3 +37,7 @@ if env['WITH_BF_QUICKTIME']:
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if env['WITH_BF_COLLADA']:
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if env['WITH_BF_COLLADA']:
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SConscript (['collada/SConscript'])
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SConscript (['collada/SConscript'])
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if env['WITH_BF_COMPOSITOR']:
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SConscript (['compositor/SConscript',
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'opencl/SConscript'])
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@@ -13,7 +13,6 @@ incs += ' ../imbuf ../avi '
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incs += ' ../blenloader'
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incs += ' ../blenloader'
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incs += ' ../blenfont ../blenkernel ../renderconverter '
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incs += ' ../blenfont ../blenkernel ../renderconverter '
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incs += ' ../gpu #/extern/glew/include '
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incs += ' ../gpu #/extern/glew/include '
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incs += ' ../compositor '
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incs += ' ' + env['BF_OPENGL_INC']
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incs += ' ' + env['BF_OPENGL_INC']
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incs += ' ' + env['BF_ZLIB_INC']
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incs += ' ' + env['BF_ZLIB_INC']
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@@ -36,8 +35,10 @@ if env['OURPLATFORM'] == 'linux':
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if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross', 'win64-vc', 'win64-mingw'):
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if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross', 'win64-vc', 'win64-mingw'):
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incs += ' ' + env['BF_PTHREADS_INC']
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incs += ' ' + env['BF_PTHREADS_INC']
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defs.append("WITH_COMPOSITOR")
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if env['WITH_BF_COMPOSITOR']:
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incs += ' ../compositor '
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defs.append("WITH_COMPOSITOR")
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env.BlenderLib ( libname = 'bf_nodes', sources = sources, includes = Split(incs), defines = defs, libtype=['core','player'], priority = [190,105] )
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env.BlenderLib ( libname = 'bf_nodes', sources = sources, includes = Split(incs), defines = defs, libtype=['core','player'], priority = [190,105] )
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env.BlenderLib ( libname = 'bf_cmpnodes', sources = cmpsources, includes = Split(incs), defines = defs, libtype=['core','player'], priority = [175,101] )
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env.BlenderLib ( libname = 'bf_cmpnodes', sources = cmpsources, includes = Split(incs), defines = defs, libtype=['core','player'], priority = [175,101] )
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@@ -1,3 +0,0 @@
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#!/usr/bin/python
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# dummy, code has been moved to Blender.creator()
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